Home Latest News The 3 main changes of the TFT 12.11 patch

The 3 main changes of the TFT 12.11 patch

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The 3 main changes of the TFT 12.11 patch

TFT patch 12.11 comes with new changes.

Riot Games has announced new content and a hotfix coming with the TFT update scheduled for June 8. While the patch notes might be confusing for casual gamers, here are some of the biggest changes coming in the patch.

Systems receive all changes related to loot orbs, armor, and critical hit. Added new consumables that rarely drop from loot orbs. Additionally, Force of Nature and Force of Darkness items cannot be used with Reforgers. The Armory will now spawn more often with stronger and more varied items. Eventually, Critical Strike becomes enraged and reduces base damage by 150% to 130%.

The new patch comes with several new layers of access functionality. These levels are difficult to obtain but will provide the player with extremely powerful team buffs. Some include Dragonslayer 6, Skirmisher 9, which gives 140 AP to Dragonslayers and 100 AP to other teammates – this gives Skirmishers a shield equal to 60% of their max health at the start of battle and 10+ second bonus AD. Additionally, many features, such as the Dawn Bringer Buff, have had some balancing changes.

Like all patches, several new champions and items will be released cyclically introducing new ones. Various champion changes have been made, including champion buffs like Lysandra, Wayne, Vladimir, Sequoia, Afelios, and more. Champions like Katarina, Hekarim, Brandi, and Riven were also nervous. LeBlanc, Zira, and Karma all have the ability to recycle. In terms of items, the Sacrificial Glove has been redesigned to run on repeating wheels like mark and karma. Additionally, things like Archangel Headquarters break down, while other things like Titanium Revenge are strained. Finally, the patch comes with over 100 new Boosts; This means players can try out different builds and comps that weren’t available in the previous patch.

Source : dbl tap

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