Born as the strategic guilty pleasure of Stainless League of Legends, Teamfight Tactics sets sail from Set 3 to unquestionable success both among casual audiences and in the competitive arena. The developers’ attention to listening to the community has given tangible form to the feedback that translates into appreciated updates, bringing us closer to the launch of a new set today. Riot has been trying to develop a more horizontal type of conversation with the community, especially recently, to keep them updated on news coming in, issues resolved, and what strategies it plans to use in the future.
Therefore, given the release, Set 7 of Teamfight Tactics, Dragonlandswe had the opportunity to explore the news, test it out, and talk about them with the developers, especially with Senior Director and Executive Producer Geoffrey Virtue, who helped us deepen the background of the development.
Dragonlands, dragons for every taste
Everyone loves dragons, and although the League hasn’t had many opportunities to explore them in the universe, there are a few. So TFT comes to fill that void with this expansion where dragons are of fundamental importance, but not the only focus.
Geoffrey Virtue: “One of the keys to Riot’s success lies in team communication. We are always ready to help other teams, and that’s why they help us too. We’ve worked with the League of Legends narrative team to explore the options we have. Continuous and healthy collaboration Above all, There is an important collaboration with the group called IP strategy, they define the limits of freedom, the possibilities and skills of each game, as well as the entertainment products. In the case of Dragonlands, the secret component of the RIOT recipe is communication.”
“We started with Dragonlands as an example. dragons, we’ve enhanced what the world of Runeterra has to offer, such as some League champions. In reality, the challenge was to create dragon champions, because apart from Shivana and Aurelion Sol, although there were many generics, there weren’t any others. We started looking for aesthetics, skins and anything that could be attributed to dragons, and then we did our own TFT magic.”
Dragons have invaded the new pack of tacticians we will find on the battlefield: Chibi Yasuo Dragon and Dragonmancer Ossia alongside Burno, Wise Chonc and Poggles. they all have cheerful and cartoonish style It is typical for TFT and best sums up the developers’ willingness to fully embrace the dragon theme. If we had to sum it all up in a question-and-answer combination, it would undoubtedly be: “What kind of dragons do we want to include in the Dragonlands? All of them.”
He continues: “When we came to define TFT Set, we started with a concept about dragons. We all wanted dragons in the game and made every effort to make them work as well as possible.”
New increments for a new target
New Draconic Augments that enrich the current collection could not be missing. Compared to the Past Set, these will be selectable in stages: 2-1, 3-2, 4-2. The two changes improve the meta, but are combined with a new statistical distribution. Gold ones will be the most common, silver ones will be more unfortunate than ever, diamond ones will no longer be as rare as they used to be. Among the more intriguing are Pandora’s Place, which turns champions in the last three locations into multiple champions at the same cost in turn, and Dragon Alliance, as the new “Dragon” feature directly impacts its mechanics. The player will put more dragons on the field while maintaining the benefits they bring.
Geoffrey Virtue: “Let’s start with the theme, then think about the characters and traits that go well with that theme, and develop whatever is needed to mechanically support our selection in a way that rewards all the other additions of the other mechanic. And so we came to the concept of the Dragon Trait. The moment to place a dragon, as if the player had more It had to be something big, as if placing the last item in a puzzle he had prepared before.”
Dragons are at the center of everything in TFT Set 7
So it’s time to write about dragons as new units. Dragons occupy two slots, cost twice their level, and tie their origin stat to three times the total number of traits, but only if played alone with no other dragons. This happens because of the special Dragon feature that triples the original feature as well as gives a 600 hp bonus to the unit, but is disabled if there are more dragons in the game and you don’t have the Dragon Alliance boost.
There are 4 level 4 dragon units that cost 8: Daeja, Idas, Shin Oh Yu, Sy’fen, and the three legendary dragon units, Shyvana, Aurelion Sol, and Ao Shin (which appeared as “test of a dragon unit”). “Before Aurelion Sol). There is a possibility that a Dragon Orb will appear on the map at stages 2-7 and 3-7, which will place an 8-cost dragon on the bench, which will greatly speed up the spike from the unit’s synergy and power. Like the contribution of gold .
A new addition to the content mechanics is a arsenal shop. It consists of a shop with useful pieces to cover the objects of the structures we have in mind for our composition. There are 5 items or their combination + gold. Unlimited reissues are allowed for a single coin cost. The aim is to make it easier for the player to complete the build and to reduce the randomness factor compared to previous sets.
These mechanics help give the game a more refreshing flavor. The power budget of the compositions is increased, the focus is on a factor that combines fun and strategy, and we hope it will be easily kept in check by the team dedicated to balancing.
“One part of the gaming team is working on content, another is working on gaming systems that manage the dynamics of TFT,” Virtue said. “If there is something to be changed, maintained, developed, they are the ones who regulate how those changes happen. Putting one item on top of another can be a way to enrich the game, but frankly, TFT is a unique package. it should work at any time and can’t be too complicated. sweet learning curve This is something we try to provide TFT for each new Set. It’s something we’ve invested a lot of time into and we intend to continue to invest in the future.”
Synergies and features for every taste
Among the new synergies, we point out Tempest, Jade, Shimmerscale Guild and StarCaller among the origin traits directly linked to dragons.
storm Causes lightning to spawn on the battlefield during battle, which increases allies’ attack speed and deals a percentage of pure damage to enemies, depending on the synergy number, and stuns them for one second.
Jade He grows increasingly powerful jade statues in the arena that deal 50% of their life damage when destroyed.
shimmer scaleIn addition to their basic stats, players have the ability to use items that evolve based on the amount of gold the player has in their hand and interact with champions by producing gold or components when certain conditions occur in the game.
With guildbased on champions on the game map, you get special buffs attributed to the entire composition, doubling the raw stats for champions that synergize with the Guild.
Finally star summonerHeals the summoner for a limited lifetime upon the first ability cast and therefore plays a key role in games that begin with a streak of defeat.
as a specific unit poet it’s definitely the most interesting, because every time a character dances (except in PvE matches) they have a 10% chance to generate a dot, if Bard dances they always create it, and each dot increases the chance of finding a dot by 1%. Tier 3, 4 and 5 champion in the shop.
GV “One of the aspects that we think is fundamental to strategy games is, rhythm management dynamics. Some moments have important strategic decisions to make and you need to be extremely focused on the game, but then there must be quieter moments where the player lets go. In strategy games for the general audience, this is one of the most important aspects to consider. TFT was created with this concept in mind. Each round prompts you to make choices without requiring a high number of “actions per minute” at the start, and then visually pleases you with combat that automatically progresses from there. It is important to have dynamism in the rhythm where some stages are more exciting and some are more relaxed.
The economic system is also part of this philosophy. It’s conceptually simple, but offers different ways to manage, and managing different interests, re-registrations, and level-ups can radically change the outcome of a game. “
SYMPTOMS
- High explosive impact mechanics
- Strategic arrangements
- Dragons always have a great charm
- Risk of a very high and hard-to-balance computer power budget
Source: Multiplayer