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Halo Infinite Season 2: Improvements and changes analyzed by Digital Foundry

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Halo Infinite Season 2: Improvements and changes analyzed by Digital Foundry

Digital Foundry comprehensively analyzed the changes made. Halo Infinite With the arrival of Season 2, several fixes and improvements but also some ongoing technical problems as well as new methods introduced by 343 Industries.

Many critical elements detected by Digital Foundry in the initial analysis of Halo Infinite, such as the level of blacks and animations in cutscenes, as well as other game-related problems have been fixed. animations turned out to be at a lower framerate than the game. Also fixed some flickering of lights and general transition from cutscene to game.

new display mode The renamed was introduced in addition to others: in essence, both the Xbox Series X and Xbox Series S now have 30, 60 and 120 Hz modes. 120fps is officially back on the Xbox Series S, but these are a drastic drop in resolution to be able to work, despite the implementation of VRS, the framerate is uncertain in singleplayer when you’re in the open spaces, while it’s stable in multiplayer and indoors.

As for the three modes on the Xbox Series X, the 30fps mode doesn’t make much sense, according to the Digital Foundry, as the qualitative increases on the definition front don’t compensate for the lower fluidity and create framerate issues. 60Hz mode works, but a 120Hz it is best to set the console output to 60Hz. After all, according to testing, the best mode is 120Hz.

Overall, VRR is available on both PC and Xbox Series X | Below 110fps on the S can cause inconsistency issues. frame rate Similar to what was seen in Destiny prior to other patches.

Source: Multiplayer

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