Come one, come all! The visual updates and reworked Udyr are finally here! In patch 12.16, players with League accounts can finally see the latest changes. (155 characters)
Patch 12.16 for League of Legends has finally landed with the Udyr rework.
All aboard the hype train! Riot Games has finally released the full 12.16 patch notes. Patch notes are usually ho-hum for many players since the MOBA always has a list of changes. But this time, things are getting interesting as patch 12.16 is considered our “first taste” of the future updates LoL account owners can expect. What’s more, the patch doesn’t just include your regular buffs and nerfs—the reworked version of Udyr is also thrown in there, plus some VFX changes to Fizz.
Huge Changes to Udyr
We’re sure the Udyr rework is what all of you want to get into to know if it’s worth unlocking him in your League account or not, so let’s just dive straight in, shall we? Let’s compare his old kit and the updated abilities that Riot made:
|Old Abilities||New Abilities|
|Passive – Monkey’s Agility||Udyr gains movement speed and attack speed after using an ability (stacks). He has four basic abilities he can use to swap between stances. Changing stances will immediately end his previous stance’s passive and on-hit portion.||Passive – Bridge Between||
|Q – Tiger Stance||
||Q – Wilding Claw||
|W – Turtle Stance||
||W – Iron Mantle||
|E – Bear Stance||
||E – Blazing Stampede||
|R – Phoenix Stance||
||R – Wingborne Storm||
Fizz’s Visual Update
For the Fizz mains out there, you’ll be happy to know that Fizz the Tidal Trickster got a visual update based on Riot Games’ feedback from the official PBE subreddit. The goal of the update is to make his abilities much clearer. Since he’s one of the older champions in League of Legends, some of his skins need a significant overhaul. Note that this VFX update isn’t that substantial—in fact, it’s relatively minute compared to the other updates (such as Syndra’s and Vel’Koz’s) we’ve experienced before.
- Rapid Fire: Bonus attack speed increased from 50/65/80/95/110% to 65/80/95/110/125%
Getting a 15% bump to attack speed in all ranks is a huge deal. Since Tristana is more of a burst rather than a regular ADC, this beefy buff should make it a lot easier for her to get max stacks of her Explosive Charge. The Yordle Gunner has—for the most part—been out of the meta in Season 12. With this buff, Riot hopes that this will make her a more viable pick in the bot (and maybe even mid) lane.
- To the Skies!: Melee damage 55/95/135/175/215/255 (+120% bonus AD) to 55/100/145/190/235/280 (+120% bonus AD)
- Thundering Blow: Damage 8/10.4/12.8/15.2/17.6/20 percent of target’s maximum health (100 percent bonus AD) to 8/10.8/13.6/16.4/19.2/22 percent of target’s maximum health (100 percent bonus AD)
With this buff, Jayce picks could see a resurgence in the top lane thanks to the damage increases across the board.
- Headshot: Attack Damage Ratio 60/85/110% > 60/90/120%
- Ace in the Hole: Now deals up to 25% bonus damage based on critical chance
The buffs for Caitlyn would make her scale relatively well for late game, especially for those that favor crit builds rather than first-strike lethality builds.
- Sleepy Trouble Bubble: Damage 60-220 (+40% AP) to 70-230 (+45% AP)
- Spell Thief: Spell Thieves – Minions killed by allied champions will now also drop orbs while Zoe is within 1500 range.
The ability to pick up summoner spells from minions makes Zoe a useful mid-laner. Increasing the instances of these can make her pressure her lane better.
- Killer Instinct: Ability Power Ratio 90% to 120%
- Second Skin: On-Hit Damage 4-16 to 5-23 (based on level), Additional damage per stack 1-8 to 1-12
- Icathian Rain: Ability Power Ratio 25% to 30%
With this buff, building stacks on Kai’sa’s passive is more crucial than ever. Now that she’ll have more shielding when using Killer Instinct (if she has enough AP), players should have no problem getting one-tapped by AP users.
- Base Magic Resistance: 28 to 30
- Armor per level: 4.2 to 4.7
This is more or less a barebones buff, but since she doesn’t have any issues in terms of outputting damage, an increase in her armor and MR should help her sustain in fights.
- Granite Shield: Cooldown 10-6s to 8-6s
- Thunderclap: Cooldown 12s to 12-10s
Having more shielding in the lane—especially during the early game—means that the opposing team will have trouble dealing enough damage. This enables Malphite to trade with the enemy bot lane more.
- Hammer Shock: Monster Damage 50-170 to 30-150
The decrease in monster damage should lessen her usefulness as a jungler, but if you’re playing Poppy in the top lane, you probably won’t notice it after getting an item or two for her.
- Zoomies: Movement Speed 20% (+6% per 100 AP) to 20% (+2% per 100 AP)
- Zoomies: Cooldown 12-8s to 12-10s
Yuumi is finally getting the nerf she needs. This should let Yuumi mains alternate the frequency of her Zoomies instead of constantly being chased by a champion with ludicrous movement speed and almost unlimited health.
- Ultrashock Laser: Ability Power Ratio 60% to 40%
- Burst Fire: Attack Damage Ratio 105-125% to 100-120%
Zeri is on the chopping block yet again, and the nerf to her AP ratios make her almost unusable in the mid-lane.
- Spinning Axe (Q): Base damage decreased from 45/50/55/60/65 to 40/45/50/55/60
With this nerf, you should have an easier time facing Draven during the early game, giving you some time to overwhelm him before going into late game.
Thoughts On Patch 12.16?
And that’s all we have for the League of Legends 12.16 patch notes! Overall, what do you think about the buffs and nerfs Riot did? Are you now using the reworked Udyr in your LoL account? Let us know your thoughts!