League of Legends It’s not an easy game to understand, and one of its most recent updates has caused some confusion in the community. While reducing the effective damage champions can deal, the same has been done with heals to prevent them from exploding and trying to adapt them to the new reality. But the main goal of the developer was not to implement a nerf. While there were a few instances where the health regeneration power was reduced, most were just simple fixes. something like “We reduced healing by the same amount as damage to keep it intact.“.
One of the most annoying mechanics in League of Legends
In a detailed story, the League of Legends devs talked about the healing issue and how they’re trying to fix it with a long-term plan. This is a very difficult aspect of champion balancing, as health regeneration is one of the hardest mechanics in the game (balancing, not understanding). In short, Riot Games explains that the characters who can heal their teammates or steal life are in the moment. Satisfying There is also a separate place for players who use them. Disappointed For those who face them.
The developer’s goal is to hit healing champions in a way that champions with basic mechanical healing always feel and perform well. However, they will do so with a similar minor change. he atrox It’s past patch 12.14. In this build, Riot Games has slightly reduced the healing he can receive in combat in exchange for increasing his max health per level. The change is to maintain the champion’s overall strength (heals less but has more health), so there can’t be times when he can fully restore health to half capacity.
Riot Games also announced that it will be addressing the most critical community cases affecting champions not healing at the core of their kit. In this regard, they spoke specifically about the case. irelie and healing abilities (includes ~15% lifesteal) through passive and favorite items. While the development team recognizes that the unique circumstances of these champions make them particularly problematic, exceed the rate of profit While making a decision.
Finally, Riot Games wanted to make sure that serious injuries (bleeding) would remain. The developers insist that they don’t want this item to matter for comps with a single source of healing, as it overshadows items that are much more interesting and appealing to League of Legends players. In that sense, they keep it in play as a tool to attack components that abuse health regeneration. The goal is simply to have the necessary elements to counter the “emergency” compositions.
Based on Riot Games’ announcement, we can expect some major enhancement changes that will continue the trend set in Patch 12.14. In recent years, this mechanic has been criticized and even supported by professional players. However, it seems to be heading towards League of Legends A much more balanced future in this case.
Source : Millenium
