Every new champion that comes to League of Legends does so after a year or more of creation. This is when the developers try to find the perfect design and the most innovative mechanics to make the character as interesting as possible for all players. However, all new features are combined with learning and experience from developers who have been working on the same game for nearly a decade. This inevitably led to callbacks and repetitions at certain skill levels…
Riot Games’ oldest champion creation trick
One of the most common cheats for creating champions is the hit/attack passive.Also known to players as: “Three Passive HitsTraditionally, these skills automatically stack and explode for added effect when you attack an opponent a certain number of times. Three hits is the norm (although you can get up to seven) and lists champions with such enchantments. It is too long. Vaine, Xin Zhao, Velcoz, Vi, Eco or Gnar are just some of the more obvious cases that make it easy to understand what we mean.
According to the criteria used to determine the accumulation of impact obligations, 20-30% of all champions in League of Legends can be fully staffed. Also, this list includes some characters released in the first year of the game (Twisted Fate) or last year (Akshan). In this sense, we are talking about a cheat that never gets old and that applies to all kinds of champions. Vi and Kindred have nothing to do with each other, but they have almost the same capabilities.
Riot explains why he likes this type of talent
For several years, the public has strongly denounced such opportunities.. Many are very similar to the third or fourth attack, only dealing damage in the round. There was an obvious lack of creativity. But Riot Games fell in love with the mechanic in question. The developers have always defended this as a very interesting design decision, and it is a very good solution, even from a pessimistic point of view, to help players understand what is happening just by looking at the screen.
Riot August helped create nine champions. Five of them have the classic three-hit buildable passive (Vi, Jinx, Gnar, Ekko, and Jhin). The developer said this type of ability makes champions feel better overall. Alistar specifically set the example. In the past, this champion’s ultimate was a huge attack damage boost. However, this is something many players don’t know because it’s only mentioned in the text.
In this regard, the developer claimed that the three-hit passive will make the additional effect much more noticeable and make the character more interesting. “A third attack would be great (…) We could add an additional visual or sound effect like Jax’s which is very satisfying. The other surprising thing is that the first two attacks feel good even without doing anything. If there is an intention, you will know that you are building something.explained the developer in an interview that has since been deleted game points .
The fact is that these are not all the advantages of such skills. Riot Games has used them in different ways And in addition to dealing satisfying damage, they also used it as a form of balance. For example, with Jinx or Kaylee, you have to take a certain number of attacks before they can take full advantage of the stacking passive that gives them attack speed. In short, it’s one of the mechanics that will reappear in League of Legends.
Source : Millenium
