TFT Patch 12.14: 5 Changes We Want

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With the upcoming TFT 12.14 patch, many changes can improve the merchandise. Here are the five changes we want to see in the arena.

1. Better Legendary Dragons

It’s a change that TFT’s lead designer, Mortdog, has already committed to. The 8 cost dragons felt much stronger than their 10 cost peers, and there was really no reason to play legendary dragons. We hope this patch gives those dragons a hard time.

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2. Grounded nerves

Explaining that these changes are not realistic. Rageblade is incredibly good for many champions and allows them to destroy the entire enemy team. Personally, I just want to be able to play the game without feeling the urge to hit Rod and Bow together.

3. Warrior Supplements

It’s a nicer change than asking. Despite patch 12.13’s lack of fun, Warrior appears to be a fake feature. The one thing that makes me jealous of the Warriors fandom is that all of the individual units are pretty good, so messing with their properties can make them unstoppable.

4. Astral processing

I feel for the development team at Riot because to be honest, I don’t know how anyone can keep the astrals in good shape. When they are nervous, they become illegal. When they get mad, they turn the hall into an eight-player race, where they get three stars. I don’t have to be a seer to predict that the astrals cannot survive the changes in between.

5. Xayah Nerves

The only reason for my registration is for diversity. There have been three consecutive periods of Xayah dominance and I would like to see other units succeed. However, Shyvanna’s buffs are more likely to make Xayah a better game. What are you going to do.

Source : dbl tap

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