LoL: New spells have appeared!

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One of Riot Games’ biggest projects in League of Legends Season 12 are some of the oldest champions, or those who have retained the least success over time. The devs might not be able to make major visual and gameplay updates all at once, but they manage to make small, minor tweaks for champions whose kit only needs a few tweaks. This rejuvenation process still includes some good changes to character abilities and the upcoming Sivir patch 12.13, when Nilah might also be released.

Changes

Riot Games has already announced the adjustments the champion will make for the next release. While the devs can always tweak their stats based on PBE data or general feedback, the final version of Martial Maiden likely won’t be much different from what’s shown today. Although we know that zoom or elemental damage can be changed, it’s time to check out the new Sivir kit.

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სივირი

Basic statistics

Mana reduced from 325 (+50) to 300 (+40)

Mana regen reduced from 1.6 to 1.2

Base AD reduced from 63 to 58

Loss per level increased from 3 to 3.3

Base health reduced from 632 to 600

Attack speed increased from 1.6 to 2 at all levels

Passive – thousand feet

Movement speed increased from 45-60 to 55-75

[NOUVEAU] The speed of the bonus move will gradually decrease by two seconds.

Q – Boomerang Blade

Base damage increased from 35-95 to 15-115

Bonus damage scaling reduced from 70-130% to 70%

Cool down increased from 7 seconds to 12-10 seconds

[NOUVEAU] Reduce transmission time by 0.25 to 0.25-0 seconds (depending on attack speed)

[NOUVEAU] Now reduces critical strike chance to 100% bonus damage

Mana cost reduced from 70-110 to 55-75.

Shell speed increased from 1350 to 1400 (go) and 1200 (return)

W – Tab

Buffy duration increased from 3 attacks to 4 seconds

Now gives 20-40% bonus attack speed

Number of jumps reduced from infinity to max 7

[NOUVEAU] Now you can unlock already hit enemies. The attack prioritizes the nearest enemy that hasn’t hit the ability yet.

Damage scale reduced from 30-90% to 30%

Jump range increased from 450 to 500 units

Cost reduced from 75 to 75-55 rubles

E – spell shield

Removed the ability to recover mana when hitting a skill

[NOUVEAU] Sivir now heals for 60-80% of his total AD (+50% AP)

[NOUVEAU] Thousand feet now active

Mana value increased from 0 to 40

Cooldown decreased from 22-10 seconds to 22-14 seconds

A – during the hunt

bonus attack speed removed

Speed ​​removed from initial bonus (keeps 20-30% boost with Sivir and allies)

Duration increased from 8 to 8-12 seconds

[NOUVEAU] Heal now when the champion you injured in the last seconds dies

[NOUVEAU] Each hit reduces the cooling ability of other hits by 0.5 seconds.

To identify

These changes are quite significant, although the identity of the squirrel is well preserved. This should at least have a minor effect on his gameplay, or at least change the spell order based on W’s usefulness. (I’m not sure, but the option is worth considering). Riot Games wanted to retain the character’s identity as a sniper, consistent area damage, and an excellent ability to clear minion waves. He won’t be as good as other characters that have quadrupled in popularity since their update, but Sivir should still be able to fit into some components.

Source : Millenium

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