Patch 12.10: A spell on the four main triggers affected by cows

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Slowly but surely, we are approaching the second half of the League of Legends season with the launch of MSI, whether in solo or on the pro scene.

But Riot wants to completely change the way we view the game and plan it. Major Patch 12.10 Changes Coming Directly to Servers May 25. This patch will also be an opportunity to explore a new champion, the famous Void Forest named Bel’Veth – an explanation about him should also be inevitable.

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And the adjustments will be many, not just a few. More than 80 champions, 30 items and Runas will be affected in Shambhala and in a rather negative way. Riot’s goal is the same, reduce overall damage. But these won’t be the only ones affected by this massive upheaval, they will certainly have less impact on the meta, but there will be other elements that remain crucial for all champions: challenge spells.

Four summoning spells cast

The most damaged spells by these nerfs are “punishment” or “barrier”, due to the healing of the first and the reduced armor of the second. On the other hand, “Heal” and “Ignite” will receive a reduction in their strength, which will make them weaker at higher levels of the game. However, spells like “Teleport” or “Purge” will remain unchanged and work exactly as they do now. Without further ado, here are all the changes made to these spells in LoL patch 12.10:

Punishment

Casting Smite against a medium/large monster heals 90 → 90 HP (+10% to 7.5% of your max HP)

Care

Reduced healing: 90-345 (based on level) → 80-318 (based on level)

barrier

Shield value reduced: 115-455 (per level) → 105-411 (per level)

ignition

Bleeding reduced: 60% → 50%

Source : Millenium

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