Can you find common ground between League of Legends and Street Fighter II (besides being two video games)? Both games allow you to tackle certain animations to maximize a particular character’s abilities. While most players subconsciously use this mechanic, knowing how to optimize it will take you an extra step in your overall progress in the game. Future champions who are definitely not a waste of time.
How it works?
The animation of each attack or spell of the champion can be divided into three parts. Frames are measured in units of time that correspond to each frame in the animation. (This is a series of images that give the impression of movement). Usually it’s 60 frames per second, so frame = 1/60 second (but if the game is at 120 frames per second, 1 frame is equal to 1/120 of a second, the value is not fixed in minutes) . The animation begins with the first frames, where the character begins to cast his spell, but the second is not yet active. These are called starter frameworks.
The second part concerns when an attack is said to be active, that is to say that if it hits an opponent, the latter has an effect. They are active executives. The third and last part are shots where the attack is no longer active but the character has not yet returned to a neutral position. Names Recovery Frameworks. The image below illustrates this principle very well, even if it is not taken from League of Legends.
Although this mechanic is very important in fighting games, it is used in many other genres. The game with these frameworks is also used a lot during spider-man, the most famous example is undoubtedly the invincibility of the frameworks when opening the door to the Souls series. In League of Legends, some champions require unconscious use of this mechanic (e.g. resetting an auto attack with Jax W activated after a normal auto attack; to get the most out of your character.
How to properly use animation cancellation in League?
As a rule, players pay little attention to it, but for most spells there are starter strips that indicate the time of use. Theoretically, you should always press the attack button at the end to clear the ability recovery frame to launch a normal attack. This might seem hard to pull off in a teamfight, but with the right settings (like a hotkey that triggers your champion to prioritize attacking champions even if you click the minion next to them) [oubliez pas de le désactiver pour la phase de lane]), Most animations can be undone.
Of course, the effectiveness of this mechanic is not the same for all characters. A character like Caitlin who relies heavily on these auto attacks will definitely benefit more from a magician like Annie. You should also know that the passive animations of certain characters are automatically canceled, such as Lucian, who systematically interrupts his rescue shots to fire a weapon twice.
Source : Millenium
