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Bones of Freud, let’s enter the labyrinth of psychoanalysis with an adventure unlike any other…

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Bones of Freud, let’s enter the labyrinth of psychoanalysis with an adventure unlike any other…

If creativity isn’t the fire that burns you inside, what is? When you feel the need to shape your ideas, nothing can stop you. Funds are scarce, but what is missing in the piggy bank is being recovered in fantasy, in desperate remedies that we see turn into unexpected powers in some cases. How many blockbuster movies are born spontaneously and in makeshift ways? We’ve seen many of them in the cinema and many in the world of video games. Freud’s Bones was born with the same accusation, in this case Fortuna EmpressA degree in psychological sciences and techniques, a master in existential anthropology and philosophical counselling, he suddenly had a great desire to bring back to life the less than father of modern psychoanalysis: the tormented Sigmund Freud.

And he decided to create a video game, which we will consider here.A preview of Freud’s Bones.

On the gamification couch

Fredu’s Bones: In the famous psychoanalyst studio, we will also find some interesting historical notes

He doesn’t do this with a book, but holding a pen was definitely a start, with a documentary or movie even if the idea was included in the beginning. What Fortuna does is build the complex and hitherto unknown RPG Maker and reveal all that is bubbling inside: the hidden concepts and concepts that work on the mental ganglia, and that’s where the beauty of the game comes in. Freud’s Bones is actually a graphic adventure, but its main driving force is not the riddles, but the narrative, the dialogues between the psychoanalyst and the patient, in which we go after the unconscious of the doctor and scientist. Thus, Freud’s Bones was born, which will continue to exist with a good Kickstarter campaign and end in victory. Red Bull Independent Forge It’s ahead of great games like Vesper and Faraday Protocol. If the Kickstarter campaign allowed the game to evolve into a more refined and eye-catching form, Indie Forge’s success allowed us to get to work on the first ports.

Through all these steps, Freud’s Bones has had the opportunity to grow exponentially to become the refined and magnetic product we saw and tried out at the Comicon in Naples, where it’s true that there are few games to test, but we certainly didn’t. We expect to see young and very young people all caught up in these agonizing Freud’s dark introspections and always on the verge, tormented by their mental webs and the spread of Nazi-fascism that will inevitably mark their final years. his cocaine addiction was also represented in the game through dramatic interactions.

a sip of conscience

Freud’s Bones: one of the dark sides of the Austrian professor, but also the subject of some of his important works

This unexpected interest is certainly appreciated. Presence of the Italian language (something not to be underestimated even for a game produced in our region), gothic’s lovely graphics and sound that fits well with the topics covered, and a clear and concise writing, but never giving up on expressing everything it should be. Bones of Freud promises many contours that tell the history of the bedstead used by the Austrians, for example, or allow us to meet different personalities at the nearby Café Eckmann, while engaging in fascinating dialogues that make the experience richer and more diverse. The heart of the game will always remain the different patients that Sigmund Freud will have to psychoanalyze, in this case with our help, through direct questions and in-depth consultations on his relevant medical records.

Waiting for…

Freud’s Bones: Sigmunf Freud? More Than a Psychonaut!

As expected, Freud’s Bones is now complete and It will be released on Steam in May, so in a few weeks and a little less, hopefully a code will need to be obtained that will allow us to continue this exciting journey into the human spirit that still has a lot to prove. The first case is pretty well made, but will the others suffice? Will actions and concepts continue to be so balanced? Will the game stay like this or will we see the rules gradually tighten? Playful suspicions that Freud’s Bones might not be respected, because interaction is something that can exist and develop without a high score.

SYMPTOMS

  • good graphics
  • Lean and efficient narration
Doubts
  • Will the rest of the project live up to its exciting start?

Source: Multiplayer

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