Hideo Kojima would like to use artificial intelligence in development

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The author of the visionary game Death Stranding, Hideo Kojima, said that he would like to involve more AI in development. She should help with the “boring” tasks.

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Artificial intelligence is the big bogeyman of many creative industries, but it can also be a powerful helper. Even one of the gaming industry giants knows about this, Hideo Kojima. In a recent interview for the server Wired Among other things, he talked about the use of so-called AI in game development. In his opinion, this technology should be used much more in the industry, rather than for generating ideas or content. Rather, it could take on the “boring” tasks that accompany development.

AI will reduce development and save money

Hideo Kojima has an ideal vision of what artificial intelligence should look like in practice. Instead of just AI developers “accustomed” with this technology more is needed “cooperate” And “co-creation” content. He’s mainly referring to the boring and repetitive parts of game development. For example, lip syncing, partial motion capture, or recording sighs and other sounds that characters make.

Developers from the studio, for example, look at the issue in a similar way Fight studioswho are currently conquering the market with their new game Battlefield 6. Here, too, according to the company’s CEO, artificial intelligence was used. However, solely to speed up the process of the preparatory stage of development, and not to generate content in the game itself. The goal was to dynamize the lifeless parts of the development and thus provide more space for creativity.


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Source : Zing

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