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PlayStation wants to become a creative leader in the experience of a single player – Indian

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PlayStation wants to become a creative leader in the experience of a single player – Indian

Sony published financial results during the last financial year. In a detailed presentation, there was also a game unit, which stands on two pillars. On the one hand, they Great plot games for a single playerWhich make up the nucleus of the PlayStation brand, on the other hand, digital products and microtransactions that provide the greatest income.

The world has changed in recent years. Today, physical copies play a minimum role – last year they made up only 3 % of the total sales. On the other hand, digital sales and accessories (20 %), equipment (24 %) and especially microtransactions with additions (29 %) took care of a much larger income. Another 10 % Sony received from the names and DLC issued on other platforms outside the PlayStation. Only microtransactions themselves brought an estimate of $ 8.5 billion

Recently, Sony tried to push through the Live Service titles. Cooperative shooter HELLDIVERS 2 I saw a success Agreement Fiasco ended shortly after the release and The last of us online This was canceled during development. Despite these efforts, Sony emphasizes the titles with single films in the cinema who value fans. Stories should remain a key support of development and PlayStation Studios teams should strengthen their position of creative leaders in the experience of one playerField

The Japanese giant confirmed that At least one big game of this type arrives every yearIt will be this year in the field Ghost yōtei from Sucker Punch, while next year it can be Wolverine Marvel From insomnia. It is also in development SaroIN Intergalaxy: heretical Prophet Since the Naughty Dog has assumptions about the new The god of warField

Sony reports in the document that single -user blockbusters attract new players, and help expand the brand for a PC, it is assumed that the projects in living services should actively actively and generate stable microtransactions. In other words, they continue to balance between the two worlds in Sony – on the one hand, expensive stories that make the name, on the other hand, very profitable services and digital content, without which today’s business cannot do.

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Source :Indian TV

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