Another Chinese game, similar to the hearts, went on sale this week. Wuchang: Fallen feathers reached PC and PlayStation 5 and Xbox Series X/S. And today we look at them under a large technical microscope.
The Elanalistadebits channel was the first comparative video where we can see resolution, the number of images and how separate versions differ from each other. The game works on Unreal engine 5Which is still on consoles for many nuts in terms of optimization. Well, this game is no exception. But let’s go. First of all, the technical details of individual versions that offer direct 3 display modesField
Series Xbox with
- Quality mode: high -class 900p/~ 45p from the base resolution 300p
- Balanced mode: high -class 900p/~ 45p from the base resolution 360p
- Performance mode: Oppareed 1260p/~ 95FPS from dynamic resolution 504p ~ 360p
Xbox Series X.
- Quality mode: increased dynamic residence 1800p/~ 60 frames per second (base resolution 900p)
- Balanced mode: increased dynamic residence 1800p/~ 90 frames per second (basic resolution 900p ~ 720p)
- Performance mode: increased dynamic residence 1800p/~ 95FPS (basic resolution 720p ~ 600p)
PS5
- Quality mode: increased dynamic residence 1800p/~ 60 frames per second (base resolution 900p)
- Balanced mode: increased dynamic residence 1800p/~ 90 frames per second (basic resolution 900p ~ 720p)
- Performance mode: increased dynamic residence 1800p/~ 95FPS (basic resolution 720p ~ 600p)
PS5 for
- Quality mode: increased dynamic residence 1800p/~ 80 frames per second (base resolution 900p)
- Balanced mode: increased dynamic residence 1800p/~ 90 frames per second (basic resolution 900p ~ 720p)
- Performance mode: increased dynamic resolution 1800p/~ 95FPS (base resolution 1062p ~ 600p)
Source :Indian TV
