Home Top stories Vuchan: Fallen feathers are one of the best mental games? – Indian

Vuchan: Fallen feathers are one of the best mental games? – Indian

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Vuchan: Fallen feathers are one of the best mental games? – Indian

In today’s market market, titles can be a rather problem not only for differentiation, but also mainly for attracting. This is the fact that this genre has become extremely popular over the past decade, and everyone wants to take part in this cake. The problem is that similar games now come out for only a year to an ordinary player, to even notice. You must either come up with something new, or to be, at least, in some way. The first berserker: Khazan from this year or the Black Myth of Vukong, who made it clear that Chinese developers are really seriously related to the development of Western market games. And only today the reviewed name Wuchang: Fallen feathers Another ambitious attempt from ChinaWho wants to show that a similar to a soul is not just a privilege of the Japanese. And although this is how Vuchang is a really good title, but I ask … this will be enough to succeed?

As you already understood from the introduction, Wuchang: Fallen Feathers is a purebred shower name, and with everything that belongs to this genre. At first glance, Wuchang looks pretty common, and in its genre there is no need to make an innovative impression to anyone. But do not deceive. The developers have several aunts in the sleeve to take He is trying to refresh the traditional mental formula.

The first thing you notice is the environment of the world. While the other names in this genre, as a rule, are trying to put their storyline in the world of Dark Fantasy, Wuchang leads us to The Chinese Kingdom of Shu. In particular, he mixes with mythology and imagination for the late dynasty of mines and historical science fiction. This combination gives us a place to study a beautiful world that can excite beautiful landscapes, Chinese architecture, an extensive color palette, but at the same time with a dark background awaiting us. The kingdom pursuing war is in collapse. And even worse, he suffers from a disease known as FeathersThe field turns the inhabitants into feathered monsters, which sow destruction around the world.

And the disease is not only the threat of the world, but also the key element of our heroine Bai Vuchan – Seductive pirates that awaken with amnesia and are infected with this disease. But, unlike others, this does not seem to turn into one of the monsters. And here our journey begins to find who is actually and how to cure this disease. This is exactly what gives you magical abilities, but at the same time it is the reason why most living and not completely living creatures will try to kill you. Of course, you will also meet the characters who will try to help you, or you will need your help, so it will not be alone in the world.

This leads us to the history itself. He is here, but, as in dark souls here nEat the first violin. And maybe not the other … If you want to completely ignore this, you can, and the experience of the game will not spoil it. But if you decide to plunge into the world and want to understand the story, it can surprise you very nice. History tells Fragme through dialogs and hidden parts of information, so its discovery is not for everyone. Personally, I began to entertain more until the end, when he took on an interesting direction and showed several funny turns. After I played the game immediately played againTo find out what I missed. Final Twist He literally made me. The game will offer you four different ends that will reflect your actions and solutions. I was very surprised how all the dialogs began to make sense to the second passage, and the whole puzzle gradually began to connect. However, I would not say that in some way I took the whole excerpt. And the auxiliary characters often could not worry me enough to pay more attention to them.

As in most names of Souls, you will look for a card or some task in vain. There are enough side tasks, but their The full minute is quite common. The developers are aimed at you, players, to explore the extensive world as much as possible. Separate areas offer several branches and corners. The world is nonlinear, and individual areas are interconnected, but most of the time you will find out where to go. In addition, if you pay attention to side missions, you will receive several bosses Opportunities to call reinforcementWhich will make a duel much easier. I liked this mechanics, because it motivates you to spend more time in places, but at the same time it allows you to make it easier to alleviate more difficult battles.

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Source :Indian TV

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