What will happen if a famous studio, known for its excellent names of lonely players, is immersed in the passionate waters of a multi -user game? What else is a cooperative multiplayer? The one that bets on paper on a fairly affordable and interesting game? Honestly, I have already asked these questions about the recent review of Elden Ring Nightreign. And in coincidence lasted less than three weeks, To ask about the same thing when playing FBC: FirebreakThe field for the Finnish studio environment of entertainment is the title of many “first”. For the first time they tried a purely multiplayer project. For the first time in their own initiative, they watered in the first -person arrows. They are for the first time with their own publishers. And for the first time, it is also the result of something What … really not very goodField
FBC: Firebreak was represented quite clearly from the very beginning. This is a shooter for three players in which you go to separate missions – the so -called “work”. You always have something a little different, but in the final you need to return to the elevator from which you start. The monotony of this game loop is then trying to break the variety of individual missions and tasksThus, the general procedure of your profile, which allows you to get the best equipment or new benefits. If all this sounds quite standard, and you wait until you get to the “but” that fbc: firebreak differs from the rest of such names, So I will tell you right away that you will not getThe field, with the exception of the factory itself, which is based on a strange supernatural world of control of the shooter from a third party, the last project “Studio of the Medicine Environment” is basically ordinary.
This can be seen to some extent by the number of content available at present. You can play five missions with three different “sets” – or classes or specializationif you want. Then you can equip them with one of the six weapons and one of three grenades. Every kit Then he has another special part of the equipment, and this figure can also improve up to nine benefits from a total of 48. yob Then you can play at four degrees of complexity and combine it with three levels of the subject “transparent“What determines the complexity or length of the mission. At the third stage, the ability to establish the amount of corruption, which determines the presence of special modifiers.
The list of everything that the name has prepared for you mainly ends. Although the game is trying to present content gradually – and therefore looks like you still have something to open and unlock – but in this case this weapon with two screens. This means that the start of the game and the first few hours are even more cut when you need to unlock each mission and their additional complexity, as well as unlock and improve special equipment for a special set that you differ from your teammates. Introductory or two lessons will act as a rather poorly created textbookWhich unnecessarily blocks at least a little interesting content and does not explain and not a number of elements.
As soon as you cross this first period, the game will open. But at that time you will find out very well what you are going to, and in the coming hours the situation or mechanics who will surprise you only exclusively. When I first started the game, I honestly did not expect to complete all the missions in about an hour. Yes, with a higher complexity, of course, the game time will stretch, and at the end of the longest missions you will have a boss-boss form or otherwise figurative ending, but it is rather a glaze on a cake that looks sweet, But in fact it is just a mannequinField
Source :Indian TV