Square Enix will focus on stretching battles more. The decision was made after the success of Clansar – Indiana

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Japanese Square ENKS On the one hand, they note success with RIMEKICS, such as Dragon QuestBut at the same time, he is dissatisfied with the results of his new games. For example Final Fantasy XVI He sold 3 million units during the first week, which is not bad when we accept this at the beginning only for PS5.

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I remember a statement in which the Japanese company stated that the stretching battles would not blind anyone today, and will not inspire too much and that they will focus on another genre that made the last episodes of Final Fantasy to offer battles in real time. But, as it turns out, the problem is probably not in the genre, but for the quality of the games themselves.

This year, Claire, NEAR: Expedition 33 was published since the time of a small French studio that drew inspiration Final Fantasy or Lost OdysseyThe field of stretching battles are seasoned with elements in real time, such as blocking or jumping, and this is the best game this year.

This was supposed to lead to the square Enix to change the solution. Again, they want to focus on the games with stretching battlesAs an example, the company has just mentioned the Final Fantasy or Dragon Quest series. At least this follows from the translated post on X (previously Twitter), where one of the important investors Square Enix should promote more games with stretching battles, referring to the success of Cler -Massar.

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Source :Indian TV

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