There MotoGP 22 review brings us back to the tracks of the world championship, grappling with the increasingly simulation mechanics of the Milestone series and some important news. Specifically, we’re referring to the introduction of the NINE Season 2009 narrative mode, which can finally characterize the franchise even at its mandatory annual frequency.
The inevitable update for teams, drivers and tracks comes with a driving model this time. more uncompromising and simulative. . . . . . In terms of content, the offer has instead been placed in a very traditional way, suggesting solid Manager Careers and surrounding modalities, with the addition of a local multiplayer via split screen.
Structure
let’s start here contentsreintroducing the offer seen starting from the 2020 edition, with on the one hand interesting Manager Career and the inevitable mainline of individual Grand Prix, championships, time attacks and advanced training; on the other hand, they are introducing the big innovation. NINE Season 2009 modeMade in collaboration with director Mark Neale.
This is one narrative story mode mundane inspiration Formula 1: Driving for SurvivalThis is what the MotoGP series has always been missing, and the need was precisely felt: a series of thirty-nine scripts divided into seventeen chapters and introduced by documentary-style sequences, telling the story of Valentino Rossi’s venture in the automotive space. 2009 MotoGP championship.
However, we will not always find ourselves playing the role of the Romagna driver, but we will also have to act in turns, each time trying to complete it, under the command of other heroes of that extraordinary season such as Stoner, Pedrosa and Lorenzo. special targets on the track to faithfully take back what happened in that championship.
The mix of narrated intro, interview clips, and filmed sequences work very well, emphasizing the action and creating a great sense of involvement with the events presented in a fairly short amount of time. All in all, a nice and interesting tribute (the last one?)Valentino Rossi’s incredible career.
gameplay
As stated in the opening, the side gameplay MotoGP 22 takes the accelerator even further in simulation, so that a driving model quite uncompromising, which does not compromise on the management of braking and adds more layers of difficulty by emphasizing the importance of ideal trajectories.
If you are unfamiliar with the series and come from any simcade, you will find yourself unable to bend properly as you run around every corner for a long time, even in the presence of countless others. Help available by default. The key obviously lies in practice, and in this sense both training and the MotoGP Academy prove fundamental to understanding the workings of the various mechanics once on the track.
Like any self-respecting simulation, the Milestone title therefore requires long, intense sessions on the track to memorize where to brake and how to take each bend, try changes in setup, and find the best approach. Improvement is just around the corner, but it needs to be conquered, and it’s not a trivial undertaking, even if there’s a lot going on. Options they help make the experience concretely progressive.
Unfortunately, some aspects of the game still need some improvements: artificial intelligence ANNA is often very aggressive and susceptible to deliberate interruptions and influences, which in reality rarely occur. Fortunately, collisions do not mathematically determine a collision as it has in the past, but the Italian team still has some work to do on this front and the rewind function cannot be the answer to all questions.
graphics and sound
MotoGP 22 has good success graphic but once again, and especially on new generation platforms, the distance to the most famous racers is evident. The improvements over previous versions, especially in the game’s visual area, seem a bit timid, and some tracks still have some pop-ups.
Above PS5 game moving to 60fps It is stable, but also an important feature for the precision of the controls and supports analog triggers by significantly increasing the resistance to pressure to simulate the real controls of the motorcycle.
This sound can rely on very realistic effects, and the narration of the NINE Season 2009 mod is always engaging, but when it comes to Guido Meda’s commentary, once again, this time it’s limited to entries and results without any commentary in the middle.
professional
- The perfect NINE Season 2009 mod
- Lots of content by tradition
- Great depth gameplay
- Less accessible than in the past
- AI still needs to be filed
- Only graphically fair
Source: Multiplayer