Technological jump between PlayStation 4 and 5 is not so significant, says Death Stranding 2 – Indian developer

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Before the new generation consoles are released, it is widely discussed, which allows more powerful equipment. In particular, players are often excited and perceive the transition between the console generation as the main revolution. The creators of the game, as a rule, are more sober and remain more sober even inside PlayStation 4 Exchange for PlayStation 5Field

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About the changes between these generations that thought for EDGE magazine Akio SakamotoTechnical Director Kojima ProductionsWho worked on Death For PS4 and Death Guard 2: On the beach for PS5. According to him, the difference between these consoles is not as dramatic as it might seem.

Sakamoto considers the largest shift between PS4 and PS5 Development effectivenessThe field more powerful equipment of the new generation makes it easier for them to work, but this is not a revolution, how “that did not finally work at all.” Not a technological breakthrough, they talk about Improvement of working tools and more comfort in the implementation of creative ideasField

“The biggest difference is probably during the boot.” I thought about Sakamoto and hinted at SSDField “But from the point of view of a clean hardware option, the difference between PS4 and PS5 is not so significant.” What has changed is how smoothly and quickly they can achieve the goals that, otherwise, would mean many tricks and optimization compromises on the old console.

PS5 was supposed to allow the art team more freedom. They do not need to solve as much as productivity restrictions. Environmental designers can thus work with great workThe field but as he adds with exaggeration, “in a sense, he got out of control.” Freedom for designers often means more complex problems for programmers who should coordinate everything and bring to life.

Unlike transitions of the previous generation, which brought, for example, HD resolution, a significantly better schedule or more open worlds, Sakamoto considers the transition to PS5 as the evolution of the development process, and not the player’s experience. In other words, technology helped developers more than players.

We will have one more comparison in five years. After the death of Stranding 2: On the beach that will be released 26.6.20, 2025, at Kojima Productions are sent to a new brand. Physint Project There will be a spy thriller. The Japanese creator Hideo Kojima and the author of Metal Gear are returning to their genre. Most likely, Physint will be visible on the PlayStation 6.

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Source :Indian TV

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