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White Wolf. The butcher from Blaviken. Mutant. Transformation. Science. Gwynbleidd. Over the past years, when the white and eternally grumpy weaving Geralt from Rivia passes through the continent, people gave him many names. When you say CasterMany people can immediately remember original books Andrzej sapkowskiBut, frankly, I think that I will not be far from the truth when I say that it was primarily the adaptation of the game adaptation from the PloCk CD Project Red, which gave the whole fantastic world the widest audience. And on a scale that Sapkovsky never dreamed. The most successful is the third episode of “wild hunting”, which celebrated 10 years since the release. But in the next video, we will focus on his predecessor with whom it all began. The first part It was not only the game path of Geralt, but also the paths of the studio, which from the initially small Polish company turned into a global game.
At the beginning of the production, the studio received the rights to the game adaptation of the witcher directly from Sapkovsky himself, but he simply did not believe that the game environment and the word “skeptical” would probably be too tender. He just said about the amount at the same time, and the rights were not in the know. “Well, what, it will not be interesting anyway“And we already know how very time later, when the trilogy became a phenomenon, regrets. The first game was created on the modified version of Aurora Engine from BioWare, where RPG Classic worked Neverwinter NightsThe developers should brutally convert the engine to the field cruelly, add their own camera, animation style, duel and decision -making system and consequences. It was a battle. Technological, creative and budget. But from chaos, sweat, vodka and, possibly, blood, the name, which in 2007 surprised part of the game world. Not strictly perfection, but with ambitions, atmosphere and, above all, that the balls should have been different. And so the witcher was born.
Let’s quickly remind you a story. He will take us to the northern kingdoms 5 years after the events of the book saga. Geralt, the famous White Murder Monster, finds himself in the “Witcher” by the templex Kar Morhen, where his scientific partners take him after he found him weak and confusing in the forest. Geralt is gradually recovering, but, unfortunately, he fights with the right amnesia, which makes him remember almost any of the previous few years. Then Hradiéshtí attacks the influential criminal organization Salamandra, the purpose of which is to see the secrets of mutations that they want to capture for an unknown reason, which they will ultimately succeed. Therefore, Geralt and the rest of the Witcher, with the help of witches Triss Ranunkul, went in their footsteps to return their secrets and ideally calculate the salamander with all the decorations. Geralt will go on a visit on a visit, the capital of the kingdom, where most of the game takes place.
From the first chapter you will receive freedom that many RPG players know very well. You can fill in the side part, talk to the characters, listen to young people, etc. The wizard has one of my favorite RPG designs. This is not a completely open world, it definitely has closer to the linear structure, but even in this case it will leave you some freedom in every chapter. Each place is designed to remain complete details, plot hooks and side tasks that never act as unnecessary fillings. Of course, then you cross through a decent main storyline, which, except Prologue and epilogue consist of five chapters. In the first, you meet the world and game mechanics in Wyzima Podhradí, and at the same time you save local residents in front of the animal hell, but I always look forward to the beginning of Chapter 2, where you finally look at the streets of the city itself. This is a lot to run forward and backward, but thanks to well -written dialogues, interesting characters and fast pace, it does not matter.
Source :Indian TV