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The real reason for creating a Nemesis system in a mid -level series will surprise you – Indian

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The real reason for creating a Nemesis system in a mid -level series will surprise you – Indian

NemesisWhat players liked in games Middle -earth: Shadow of Mordor And Middle Earth: Shadow of WarInitially, did not arise for innovation in the game, as many can believe. The reason was purely business!

Laura Freyer, former vice -president of Warner Bros Games, developed this interesting information. According to her Trade of the games usedEspecially the only player. Shops such as Gamestop allowed players to buy and sell titles cheaply, which was beneficial for customers and sellers, but for publishers this meant huge financial losses.

“Studies did not even have a dollar, because it earned only on the first sale,” – Freyer explained in her video. This trend has reached, for example, Batman: Arkham refugeWhich after the first weeks showed a significant decrease in sales precisely from the Bazar market.

Developers from currently no longer there are a study of Monolith Productions, which were supposed to come up with a mechanic that would keep players in the game for a long time to decide. And therefore, the Nemesis system was created.

Nemesis was brought procedurally by opponentswho remembered the previous clashes with the player, what every fight did Personal conflictThe field forced this system forced the game to look more lively and dynamically, increasing its reproduction.

As a result, the players repeatedly returned to the game, which exactly fulfilled their goal – fewer people sold it in the bazaar. The mechanics became so unique that Warner Bros left him patentWhat prevented other developers in his direct implementation in their games.

The question is what happens to this mechanics. Monolith Studio has recently been closed along with the end of adventure development Miracle is a womanThe field and WB Games has a patent until 2036.

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Source :Indian TV

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