Recently, a large number of AAA games criticized. Nicholas dusis stood at the GDC conference this year. According to the director of successful PlayStation 5 Games Astro Shoe They have smaller games in the game industry. At a time when the development of games becomes an increasingly expensive and released studios, he considers it important to show that even a smaller project can bring great joy to the players. Moreover, with an increase in the number of names, they do not have time to go to the end. In the main version, Astro Bot offers 90 levels. Their finish takes from 12 to 15 hours.
Duset explained during his presentation that from the very beginning the team had a clear vision – Create a compact, but high -quality gameThe Astro Shoe field did not try to compete with the great names of the open world, but focused on the exact level of processing, fluidity and playfulness.
“Many decisions that we made could be described as the level of AA – the size of the team, the volume of the game, the lack of duplication or the open world. But it did not matter. It was important to create something, what players really like, ” -. He explained Duset. From the very beginning they were configured to the idea that There is nothing wrong with making a small gameThey perceived this with a field as a great advantage, because they controlled everything.
Due to the lesser extent, developers could afford experiment and improve detailsA third of development time was devoted to prototyping, where programmers and audio commands checked new ideas over a short two weeks of cycles. This led to playful elements, such as an interactive environment, cute animals that answer players or entertainment animation of vegetation.
The game was developed with an accent at the pace – Designers compared the level of levels with the musical composition. The enemies, platforms and objects of the collector were placed in such a way that the players intuitively maintain the rhythm of movement, and the game had a smooth gradient. A limited number of words (total 4292) and the minimum cat -scenes were supposed to provide that players are not unnecessarily torn off experienceField
The music was another key part of the design. Cale soundtrack It was an integral part of the gameplay, and not just an accompanying element. Even sound effects were changed to contribute to the dynamics of movement.
One of the biggest changes during the development was The end of the gameBeware of the spoilers. Initially, Astro had to sacrifice himself, which was supposed to prove himself quite radically. During the last subtitles, the players gradually collected parts of his body and put them together. This concept, however, turned out to be too depressed, even for the developers themselves. After many emotional discussions, the team decided to make an easier version – instead of finding a hungry torso of a sweet robot, his head always remained in place, which better retained the playful tone of the game.
Astro Bot contains Many iconic characters from the history of PlayStationBut the developers decided not to call them consciously. They wanted the players to get acquainted with the famous characters and the game to look less formal and playful. “It was almost like a small game between us and fans,” added Duset.
When developing the Cameo Robut team, the team took into account the variety of players: 50 % of the mouth is easily visible, but difficult to achieve. 20 % of clothing is easy to get, but at the same time, fun is watching them. And 30 % of the robes are completely hidden to reward the most evidence players. Thanks to this, both random players and hardcore had to enjoy the game.
Source :Indian TV