Atomfall review – British variation on Stalker

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Go to the zone around the broken nuclear power plant.

From time to time, we get a game that is noticeably less, the so -called AA -budget business AA, but its quality, fun or even technical tuning is at such a level that we enjoy this game better than the AAA Blockbuster. Exactly such feelings in the British Studio Rebelion Atomphall, which in the past gave us Alien’s games against the predator or the Sniper Elite series. Their RPG with the open world is a very good variation on Stalker.

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  • Platform: PS5 (review version), PS4, X1, XSX/S, PC
  • Date of issue: 27. 3. 2025 (24. 3. Deluxe Editions)
  • Manufacturer: Rebellion (England)
  • Genre: FPS RPG
  • Czech Republic Localization: No
  • Multi -user: No
  • Download Data: 60 GB
  • Game time: 15+ hours
  • Price: 1399,- Subscription CZK or Game Pass

Welcome to the zone

In 1957, an English nuclear power plant, which was the worst nuclear accident in the country’s history, took place at the English nuclear power plant at the Windscale. This event in the real world follows the alternative reality of Atomfall, set up to five years after the accident. The district was thrown into strict quarantine and surrounded by high walls. The survivors in this zone were divided into several fractions. In addition to strange mutations, they should also face the lack of raw materials and the threat of escalation of an ongoing accident at a power plant.

At the beginning of the game, you wake up in one of the many secret military bunkers in the zone. Thanks to the complete loss of memory, you do not know who you are or how you got here. You can play the nameless protagonist in any way that you can see, join any fraction or set any of the many possible goals, including shoots from the zone, or even reveal what exactly happened at the power plant. One of the most daring features of the game is the opportunity to kill any character in the game, which adequately responds to the relevant tasks, history and world of the game. The revelation of the central riddle is interesting, and many Key NPCs have such different goals that you cannot get out with everyone, but it depends only on your decisions that will become your ally and which makes the deadly enemy.

You can play in any style. See suitable.

The player’s extraordinary freedom also supports how the game reveals his “missions”. Having studied the environment, interviews and interaction with the characters or the search for various records, so various notes are added to the game menu. So this is not a classic system of missions and tasks, as we know it from other games. Together with instantly open access to the whole zone, you can go almost anywhere and do almost everything there. Some areas, of course, are more dangerous than others, but with a little wit and skill, you can get one of the stronger weapons or special tools to overcome obstacles at the beginning of the game.

British style

A relatively limited inventory and the ability of ammunition forces you to constantly carefully consider the question of whether you steal around the enemies, quietly destroy them, closes a weapon or shot, or a quiet bow, the arrows of which can be restored by the victim if the victim has not been infected. In some cases, you can also avoid conflict with the dialogue, this is especially true for the more important NPCs. The game is an RPG, not classical survival, you do not solve the construction of a base or even hunger and thirst, but you can catch one of the short -term diseases, such as poisoning or infection with a mysterious virus. The weapon is about twenty species, and you can slightly improve their properties, on the console I was pleasantly surprised as an amazing impression of local shooting (control, reaction, efficiency). Enemies of AI, on the other hand, are not wonderful, but sufficiently fulfill their goal. I was more concerned about the clumsy interface of the user interface interface (Stash) and its limited capacity.

The game world is divided into five large regions, but they are logically connected with each other and form one whole, and you can gradually unlock additional labels between them on the surface and underground. Servica is necessary because there are no vehicles or fast travel. You can also save the game on the console at any time on a dozen positions, unless you are fighting. Enemy fractions include bandits, soldiers and military robots, fanatical druids, mutants of many species or aggressive animals. You can close alliances with some groups, with a number of NPC for trading: not for money, but by direct exchange of objects or consumables. Using special guidelines and medicines, you can learn new abilities, such as a calmer movement or greater endurance. Endurance in this game works quite original (it does not reduce the indicator, but increases the heart rate) and affects the accuracy of your goal.

The game is RPG, not a classic survival.

From a stalker and his other imitations, the game significantly distinguishes the English set, which the creators effectively squeezed. The picturesque English of the countryside looks comfortable, local civilians speak with the right British accent and humor, as well as a real English pub. The beauty of English rural areas successfully supports an impressive graphics in the AA scene, which looks great and works great on PS5 Pro. A terrible electronic music resembles the original Soundtrack Resident Evil, and the sound is also successful. A separate chapter is military laboratories underground and especially the final location of the game, where you will find a unique environment and enemies. Depending on the complexity and how much you want to explore the world, you can reach one of the possible ends of the game within fifteen hours or explore all places and track, which will increase the gameplay by several tens of hours.

Verdict

For budget games, an excellent and technically tuned option on Stalker, which, despite the more modest, offers players a greater freedom and extensive experience of discoveries, without traditional missions or quests. A good sense of control and the effectiveness of weapons also deserves attention. The relative brevity of the game compensates for its high reproduction or the ability to establish a higher complexity.

What do we like and do not like?

Interesting and well -used landing

Nonlinear history and system “Stop”

A striking and cheerful shooting

Open world and labels

User interface interface General chests

Average enemies of AI

Regular news overview

Source :Indian TV

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