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In America, large gaming departments were “for all”

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In America, large gaming departments were “for all”

They want to propose a new law.

In the United States and Canada, the largest game departments are still being created. Unlike similar organizations that we wrote about, they are not limited to a specific company or group of employees. UVW-Cwa Founded directly by the excellent organization Communication workers of America And anyone who works in the gaming industry can join. This is a thousand people.

“We must be persistent and innovative again. In order to withstand the directors and rich shareholders who closely closed the federal government, we must use the same tactics for the construction of the authorities of employees who have determined some of the most important points in the history of work. ” Emma KinememaCode-Cwa campaign, which has been mobilizing employees in the digital industry since 2020.

Recently created trade unions believe that their strength will be the number of employees involved. For example, in addition to the standard protection of employees, they want to make a proposal for Employees operate in the video game industryQuestionnaires

The largest American gaming departments still arose last year in Blizzard, especially among the developers of World of Warcraft. Other organizations were founded by Bethesdy employees, and Zenimax testers have already observed specific results. While in companies such as Microsoft, trade union figures adapt relatively, for example, SEG employees fight with significant management resistance.

Since 2022, more than 25,000 people have been produced from game companies. In recent years, the number has grown, this year after a long time it would not have to be reached last year’s value, which was caused by the problems of unity and the Embracer integration or the Activision Blizzard into Microsoft.

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Source :Indian TV

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