Secondly Assassin in the Shadow of Creed From February to March it aroused questions. Players specifically asked what the developers could fix in a month. The answer comes directly from the game director.
Charles Benoit confirmed that an additional month was needed for polishing. Required, especially Parkour systemwhich they are concerned with at Ubisoft is mainly due to the specific architecture of feudal Japan.
Japanese buildings, especially their roofs, present an unexpectedly complex problem. “These are probably the most difficult roofs I’ve ever worked on, compared to the Odyssey or Syndicate. This requires special coding and new animations to ensure smooth transitions and movement in Parkour.” Benoit explained in an interview with American IGN.
In addition to Parkour improvements, the team is also working on Minor modifications to the game and balancing systemField Everything to make the experience more attractive. The authors have reportedly responded to feedback from players who might have tried Shadows at previous testing events.
In addition, we learned about total game durationField It will be very similar to Valhalla. If you go for the main storyline you should get to almost 50 hours. In the case of the Scandi adventure it was about 60 hours. If you want to complete all the activities, the game time will stretch to about 100 hours. It was over 150 hours in Valhalla.
The map in Assassin’s Creed Shadows will no longer be overloaded with iconswhich should allow players to better explore the environment and enjoy every corner of feudal Japan to the fullest.
Source :Indian TV
