It’s been a few months since we played and reviewed New Horizon, the maxi update last November that added content to the Outriders final game. Since then, we were already aware of the People Can Fly projects and the desire to release a true expansion for Gaas NON loot shooters.
You will have the opportunity to follow the new Outriders Broadcast in these minutes. We had already scanned it properly as privileged goods and even had the opportunity to do so a month ago. Try Outriders Worldslayer For a few hours, the new campaign, which is already out on all interested platforms on June 30. After the test, let’s try to clarify all the new elements and our thoughts.
The threats do not end
Let’s face it: life on Enoch has never been a straight course. The Outriders campaign told us about a Promised Land that was nothing but hospitable, torn apart by an anomaly that could do anything and, as if that wasn’t enough, it could also exploit the elements as if a few people had changed and were gifted. .Super heroes. After she manages to stop the threat throughout the main story, the false calm about Enoch is again broken by Ereshkigal’s arrogance, which appears to be capable of both ruling and exploiting. a new power still unknown to someone else.
Obviously, we will have to declare war on this new roommate, trying to reveal all their knowledge and desire to continue exploring an increasingly uninhabitable planet. This is the short premise of the new part of the campaign, and also a handful of new areas to explore – you’re going up into the mountains – and it’s quite an interesting insight into what Enoch is and the as yet untold story of his past.
In our conversation with the guys from People Can Fly, we made it clear that their intention was to try to broaden and deepen a knowledge that perhaps they didn’t initially believe in, or even believed in. The scarce two hours we were allowed to test didn’t help us get a clear and precise idea of the quality of the fabric and the effective time – we’re talking about four or five hours -, but at the same time they told us about the usual great ability of the Polish team to combine simplicity and dependence.
Therefore, we wait for the judgment in the narrative part, expecting to be able to put an end to this new experience as well, instead expecting to be able to make more judgments. new gameI’m waiting for news about the new endgame system.
Worldslayer for everyone
Given the highly collaborative nature of the game, People Can Fly saw fit to make the return to the game as painless as possible and an entirely new user-oriented approach. Therefore, when the new pack is launched, you will be able to get your characters back, create new ones, and automatically level them up to level 30, so you can face Worldslayer’s challenges right away. This applies not only to old players, but also to new players who may decide to start directly from the content of the expansion and then follow its steps in the timeline of events we already know.
Pax and Ascension
For those who have no idea about the system behind the game, we invite you to take our review of Outriders from last year. Once you’ve learned the basics of the system, it’s time to talk about the new progression systems added to Worldslayer. The four classes available since Dayone now gain two new progression methods: PAX points and bullish levels. The first will be assigned a predetermined number of times and at key moments in the campaign, expanding the opportunities of the various classes with two new subclasses for each of the key archetypes.
While the campaign was as specific as the choice to assign points as it progressed, it still seemed like a nice and painless way to give more purpose to the continuation of the Outriders plot, without forgetting the action-RPG nature of the game. While the new trees are significantly smaller than the parent trees, they are all skills linked to the master nodes and thus represent significant upgrades for each of the four classes. This PAX points they cannot be spent on acquiring further standard skills, and vice versa, it is not possible to take advantage of previous points to acquire skills for new subclasses. an opportunity to make resetting deposited points at any time and at no cost to make your characters always ready to change when needed.
instead of talking ascension points, these are nothing more than a progression system, all quantified. As with other bases of the genre such as Borderlands, it will now be possible keep gaining experience even after thirty levels and throughout the bar you will receive an Ascension Point for each of the four available specializations to be spent in one of the five available options: savagery, Durability, Heroism And Anomaly.
In total, the points that can be assigned will be two hundred and fifty points for each attribute that will keep your character constantly growing and – according to the developers – will require hundreds of hours to bring it to the maximum level. . Among the characteristics are also those related to the increase in HP, armor, but also the percentage of critical attack and everything that allows us to increase the strength and resilience of our alter ego.
Difficulty and Apocalypse and loot
In Outriders, the challenge has always been with systems that can bring to mind games like Diablo. while I was World Level laid out the law in the progress of the campaign, I Challenge Layer He mastered the endgame rules for a year after the release of New Horizon. Things will change with the arrival of the Worldslayer, eliminating the Challenge Tier entirely and introducing one. Mechanical series on the Apocalypse Tier.
Let’s start with the news about it long lasting bare and raw: the previous fifteen difficulty levels will now be converted to forty, adding hours of growth. Although the maximum level of the character will not change, the reality of the score of his equipment will be different, this can now reach level 75. Obviously, those who don’t have access to the expansion will still be able to take advantage. new difficulty system, but can only reach level 15 as before.
These new scaling mechanics are paired with the ability to recover on the battlefield. all new lootalways referred to as Apocalypse and that can’t be prepared, but only available in-game. This equipment is nothing more than a variant of the epic and legendary one already available, which adds a third immutable mod slot.
In short, a lot of meat is burning in this respect, and we should add this to it. hundreds of new completely original parts and was introduced with the expansion on June 30.
And endgame?
Outriders Worldslayer is not only new difficulty and new equipment pieces, but also, and above all, an opportunity to add a whole new type of endgame to the game. We were given only a very short taste, from which it is impossible to guess the current information to tell you ours. We’ll be talking about it again over the summer, and we don’t even know if it’ll be released with the release or, more likely, if we’ll have to wait a few weeks to see it in action.
SYMPTOMS
- New enemies, new weapons, new armor, new regions and a new endgame
- Apocalypse Tier looks really interesting under management
- The addition of Pax and Ascension will extend the progression by tens and tens of hours
- We haven’t had a chance to test the balance well yet.
- We don’t know anything about the endgame
- I hope the servers hold up this time
Source: Multiplayer