We’re still learning, Sony explains Concorde failure

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The game must have been damaged by the new IP.

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Managers Sony they explained the failure in a conversation with investors Concord. He blames the failure of the August PvP event on the company’s inexperience in the field of live services, insufficient cooperation between departments and the unpredictability of the new brand. The statement was noticed by VGC magazine.

“At the moment we are still learning. And when it comes to new IP, you essentially don’t know how it’s going to turn out until you try it,” he says. Hiroki Totokipresident of Sony and chairman of PlayStation, who also served as interim CEO for a time in the spring.

“As far as we’re concerned, we’ll probably need to add a lot of test points, including user testing or internal evaluation, and schedule those points. We will have to get through them much sooner,” he continues.

“Also, we have very isolated divisions and we cross their boundaries when it comes to development [plánování prodeje]it could have been a lot smoother in my opinion,” he adds, referring to the unfortunate release date that allowed Concord and third-party games to feed on each other. He’s obviously referring to Black Myth: Wukong, which appeared three days earlier.

Next to Firewalk, mobile team Neon Koi is also closing its doors.

Complements Totoki Sadahiko HayakawaSony Vice President of Finance and Investment: “This year we launched two games with a live service. Helldivers 2 was a huge hit and Concord was discontinued. In both cases we gained a lot of experience and learned a lot.” He says that in the future they want to start with well-known brands and games with live service.

Concord did not last three weeks after its release on August 23rd. Due to a lack of players caused by very poor sales, Sony pulled the game from sale, closed the servers and refunded customers. Studio Fire Walk closed at the end of October.

Source : Zing

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