Remastering the old Dragon Age will be difficult due to the “forgotten” engine

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“Never say never,” adds the creative director.

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Remaster of the original trilogy Age of the Dragon following the example of its sister Mass Effect and its 2021 definitive edition, it will be very difficult to develop. He explains this to RollingStone magazine. John Eplercreative director of the new part of the series with the subtitle Veilguard.

Although the Mass Effect trilogy was created in Unreal Engine 3 and Dragon Age: Inquisition, as well as the later Anthem and Mass Effect: Andromeda in Frostbit, Dragon Age: Origins And Age of the Dragon 2 used my own engine Eclipse. “I think I’m one of about 20 people at BioWare who worked on Eclipse,” he points out the turnover of Epler, who has been part of the team since 2007.

But he adds that the developers love the game and there is still hope: “Never say never. That’s kind of where we are now.”

In addition to basic support for the new Dragon Age: Veilguard set Bioware moves on to developing the fifth Mass Effect. He, according to a recent statement Michael Gamble will contain photorealistic graphics. The head of development responded to the voices of critics of the visual style of the new Dragon Age.

ABOUT Dragon Age: Veilgarde we wrote: “The Dragon Age series has finally managed to return with true to its roots and a quality that will delight veterans and amaze newcomers. The slow start, the occasional side-activity ballast and somewhat quirky visual style may make the game’s first hours unsettling, but its subsequent launch and absolutely monumental ending, reflecting your difficult story choices, will open you up in a way that propels you into action. series, studio and genre bar.”

Source :Indian TV

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