Factorio: Space Age – Towards the Universe – INDIAN

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It’s only been four years, but the release of the highly anticipated DLC for Czech automation phenomenon Factorio has us finally doing a review. And here we are… and here… here… and even here… The Space Age expansion allows us to leave the home planet where we spent tens, hundreds or even thousands of hours, smoking from our rocket engines, and go exploring far beyond the hitherto known atmosphere.

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What’s the point? Well, if you have to ask, you probably don’t know what Factorio is and why it has become such a global thing. Simply put, you crash land on a planet and your task is to build a factory. Slowly automate this and produce increasingly complex and advanced products. It is the effort and the need to gradually expand, improve and, above all, optimize your factory that constantly gives you a decent dose of both dopamine and simply the feeling that you are a logistics genius like the world has never seen. Well, now with the expansion of the space age, the analogues of which have not been seen by the entire solar system. That is, five planets, including the main one. Once you manage to launch the rocket, which now comes with some changes in the technology tree a little earlier, the game, as it has been until now, does not end… On the contrary, it is just beginning.

Along with the rocket, you also need to create a space platform. It’s essentially a floating pile of ironclad technology that will give you access to new research that will then allow you to travel between planets. The space platform is a “train” that can be used to move from one orbit to another, and then send cargo to the planet below you.

However, the descent to new planets should not be taken lightly. You need the right preparation from your home planet in order to be able to do anything in a new and rather inhospitable environment in the foreseeable future. Sooner or later you will be constantly moving a space platform – or even several – between planets and making sure that old and brand new resources are transferred back and forth.

The planets differ not only visually. Each of them has its own theme, for example, biologically rich Gleba or icy Aquilo.. And this, of course, carries with it not only risk, but also great reward in the form of good logistics. The lava on Vulcanus is an inexhaustible source of copper, iron and stone, and the sea of ​​oil on the planet Fulgora is literally the wet dream of every Factoria player. Or at least American.

What’s interesting about the planets themselves, with the exception of the last one, is that if you reach their surface without the possibility of rescue from another player or without stocking up on resources from other planets, you can still cope. It will take more time, but research, the resources and mechanics on each planet can make it self-sufficient in any case, just like the original one you start with. This also means that you will never do the same thing on the surface of one planet as you do on the surface of another. Yes, in the final you will use everything, so to speak, everywhere, but except for the famous message “the plant must grow“now there’s a saying”the plant must adapt“.

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Source :Indian TV

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