Alan Wake 2, a game where the darkness comes to life and your only companion is a cone of flashlight light, where every bright light gives you chills. How did Zing PC handle this thrilling horror adventure game?
I admit, horror films are not for me – for example, I gave up Outlast the first time I hid in the closet. The only exception was Resident Evil in VR, which I completed in one sitting. But Alan Wake 2, the sequel to Remedy’s dark adventure game, is an ideal candidate for our test, especially thanks to the technological improvements the game brings. We’ll take a look at how this dark task performs on our Gainward GeForce RTX 4070 Ti Super rig and whether it’s worth turning on all the effects, reflections and lighting.
Unfortunately, Alan Wake 2 doesn’t offer a built-in benchmark, meaning our results are largely subjective and may vary depending on location. Testing was carried out at Ultra detail and 1440p resolution, with the game supporting almost all NVIDIA technologies, DLSS with frame generation and ray tracing, including ray reconstruction.
All these technologies are effectively used in the game, which significantly improves the atmosphere. Whether it’s beams of light shining through treetops, flashes in puddles, or mysterious shadows around corners, graphical detail and reflections perfectly enhance the sense of tension and darkness for which the game is famous.
More FPS, more tension
Although Alan Wake 2 is not the newest game, it did receive some new DLC recently, which is attracting many players. It still competes well with this year’s graphics processing, and if you set the details to maximum it will give your PC a hard time. Testing has shown that the “Quality” and “Balanced DLSS” modes are similar, the difference in performance is about 10-20 frames per second. After enabling frame generation, FPS increased by another 30 FPS in both cases.
If you switch to DLSS in Performance or Ultra Performance modes, you’ll see about another 20% increase in FPS, but with visible artifacts. Frame Generation allows you to increase FPS up to the 200 mark, but in such low modes DLSS blur starts to become noticeable, which looks quite distracting. Personally, I would recommend keeping the DLSS quality higher and reducing other details if necessary to keep visual clarity at the highest level possible.
The atmosphere is second to none
Ray tracing is a technology that can take the dark atmosphere of a game to a whole new level. Walking along the alleys right after the rain, where the rays only slightly break through the clouds and are reflected in the puddles, causes chills. In the dark corners, where only a few neon signs are lit and you can see your own blurry reflection on the wet asphalt, the atmosphere of horror gains strength. However, ray tracing is also a heavy load on the hardware – without Frame Generation, FPS often drops to unplayable values below 60.
In DLSS Quality and Balanced modes with ray tracing at maximum, we hover around 90-110 FPS. With slightly reduced ray tracing quality, FPS can still be increased by about 10. However, in Performance modes, blurry reflections begin to appear, which reduces the quality of the graphics. In addition, ray tracing does a great job of improving the quality of shadows, which now naturally react to the light from the flashlight and thus enhance the atmosphere, which can make the game unbearably oppressive.
Alan Wake 2 FPS Performance Table
More information about our line of computers can be found in the introductory article.
Source :Indian TV