For many years, there was one game that stood for the ultimate test of performance: Crysis. Today is Cyberpunk 2077.
If you could run Crysis in detail, it was clear that your machine could handle anything. The visual experience this game offered was spectacular for its time. However, today another masterpiece stands on the throne of technical complexity – Cyberpunk 2077 from our Polish neighbors, CD Projekt RED.
That’s why we chose Cyberpunk 2077 as the first test game for our new Zing PC. One of the main advantages of this game is the ability to test different graphics and performance configurations using the built-in benchmark. While a benchmark test may not always match actual gameplay, it provides a great way to compare results and see how the system handles demanding scenes.
It will provide the performance to play the latest games in high detail and resolution.
Our PC has a powerful Gainward GeForce RTX 4070 Ti Super graphics card, thanks to which we can use all the latest technologies. In addition to DLSS 3.5 with frame generation, which in addition to scaling can also generate new frames between rendered ones and thus increase FPS, there is also support for full ray tracing, which provides better lighting, shadows and reflections for maximum realism in the game. the world of Cyberpunk 2077. The old AMD Ryzen 7 7800X3D processor, which, thanks to its large cache memory, provides excellent gaming performance even in the most demanding scenes. This ideal GPU and CPU combination provides sufficient performance even in more demanding sequences, and simulating the environment or the number of people in a scene is not a problem for it.
NVIDIA DLSS 3.5 – frame generation and ray reconstruction
Thanks to the built-in benchmark, it was great to experiment with different combinations of settings and scene details. As for quality, there were no problems running the game at maximum. If I turned on DLAA (AI anti-aliasing) instead of DLSS, the frame rate hovered around 60 fps, which is quite decent. But then the technology for generating frames is launched. I don’t understand what kind of black magic NVIDIA is using, but no matter how hard I tried, I didn’t see any artifacts or increased responsiveness of the game. Thanks to the frame generation technology, my frame rate increased by almost 50%, from an almost smooth 60 fps to a beautiful 90-100 fps in full detail without the need for upscaling.
As soon as we enable DLSS Super Resolution, the number of frames starts to increase rapidly. In fast-paced scenes full of action and movement, it is almost impossible to distinguish DLAA from DLSS Super Resolution in quality mode. If you stop and focus on small details in the distance, you may notice small artifacts, but it certainly doesn’t ruin the gameplay. With frame generation activated, we move around 150 FPS, which can already be fully used even with a 144 Hz monitor.
Even with DLSS set to Balance, the game still looks visually great and artifacts are minimal. In this mode, FPS can reach 200 FPS in places, while the average is around 170 FPS. This mod is ideal when combined with ray tracing as it provides a great visual experience with great fluidity.
Frame generation was already part of DLSS 3, and the new version of DLSS 3.5 also introduced ray reconstruction. The effect of this technology is also magical. Reflections of light rays become clearer, more precise and generally more complex. Thus, Night City becomes much closer to reality, especially at night.
The combination of frame generation and ray reconstruction creates a smooth and detailed experience that will make you want to return to the world of cyberpunk even years after its release.
Ray tracing or neon glow
We can all agree that turning on ray tracing can transform a game visually beyond recognition, and Cyberpunk 2077 is no exception. The city is teeming with neon, puddles and lighting effects, and the developers really took care of ray tracing. The result is amazing – the game takes on a completely new, almost realistic dimension.
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Source: Game Science / Own
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Source: Game Science / Own
RTX ON/OFF
Fortunately, our PC has a powerful Gainward GeForce RTX 4070 Ti Super video card, which, thanks to the new generation tensor cores, manages to calculate all the rays that the developers have prepared for us. In some tests, this card even outperforms the more expensive NVIDIA GeForce RTX 3090 Ti of the previous generation by several times. However, ray tracing is still demanding, so expect a drop in FPS. At maximum settings, with DLAA and frame generation enabled, we get around 55 frames per second – which may be borderline playable for some gamers, but considering that not too long ago consoles were targeting just 30 frames per second, it’s not that bad Badly.
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Source: Game Science / Own
And
Source: Game Science / Own
RTX ON/OFF
If we enable DLSS even at the quality level, the frame rate rises to an acceptable 85 frames per second, and in balanced mode even up to 100 frames per second, which is already excellent smoothness even in the most demanding scenes. Ray tracing visually enhances the game so much that I wouldn’t be afraid to use it the entire time I play.
Ray tracing doesn’t just improve reflections in puddles or neon lights. Fine details in the shadows and on characters’ faces take on a completely different depth and sharpness. Characters suddenly come to life and you’re not just looking at a flat texture, but at a perfectly shaded face. And since the characters in this game are of such a high level, I definitely recommend ray tracing.
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Source: Game Science / Own
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Source: Game Science / Own
RTX ON/OFF
Technology is changing the rules of the game
With each new generation, you can see how games look better and at the same time become more demanding on hardware. Making games look like Game Awards demos often didn’t even require a computer costing hundreds of thousands. But with the advent of NVIDIA GeForce RTX 40 series cards, this limit begins to shift. Thanks to technologies like DLSS 3.5 with frame generation, we get playable FPS even with ray tracing enabled – a feature that until recently was available only to a select few and which could hardly be counted on on competing cards. As I mentioned, frame generation is one of the most significant improvements to this series.
Source :Indian TV