Remedy attracts RT reflections and higher image quality.
PlayStation 5 Pro, the new console from Sony, will hit the market on November 7 and promises 45% faster rasterization performance, significantly better ray tracing performance and native PSSR scaling. After release, dozens of games will receive updates that take advantage of the capabilities of the new device, but we often learn about them indirectly, for example, thanks to Digital Foundry videos. However, the Finnish studio Remedy decided to take matters into its own hands and prepared an extremely detailed and technically complex text about the PS5 Pro version of Alan Wake 2. Here we will discuss the most important things.
At the very beginning, developers provide important information about resolution and frame rate. Like on PS5, the game will have two modes (Quality and Performance), but both are improved.
Quality moderated at 30 frames per second, rendered internally 1224 RUR (same as PS5), but uses new technology for scaling PSSRrather than FSR should result in higher image quality. One way or another, the main novelty is the addition of ray tracing, namely RT reflections on both opaque and transparent surfaces.. The base PS5 version relied on SSR and in some places even lacked reflections entirely.
You can see the differences, often quite significant, in the video above. In addition, Remedy compares the PS5 and PS5 Pro with a static camera, which complements SSR technology, as such reflections can simply disappear when the camera is moved.
Performance Modewhich is still aiming for 60fps also brought some big news. Internally the image is displayed in 864 rub. (again, almost the same as on PS5), but used here too PSSR and in addition, the output resolution has been increased from 1440p to 4K. Thank you higher graphics settingswhich should be close to the Quality mode on the original PS5, the game should also look significantly better.
The developers go on to say that they tried to approach development of the PS5 Pro version in a few different ways, but simply increasing the resolution, for example, reportedly only resulted in a minimal increase in image quality. Instead of simply increasing the number of pixels, they decided to focus mainly on their quality, especially with the help of the already mentioned ray tracing. Of course, this is not free; this was achieved thanks to increased performance and the new RT architecture from AMD, which Sony backported from the not yet released RDNA 4 video cards.
Even then, of course, it is impossible to use full ray tracing, the number of rays is limited and half resolution of reflectionsThe eliminater is then used to count chessboard. It is precisely because there is not enough data and noise is created, the developers took care of implementing noise reduction, the task of which is to eliminate such inconveniences and clean up reflections. While PC gamers with Nvidia graphics can use DLSS Ray Reconstruction, Remedy has created its own proprietary noise reduction specifically designed for PS5 and PSSR scaling. You can compare the differences between the image without and with noise reduction below.
Source :Indian TV
