After the mistakes, Paradox wants to focus on smaller, well-designed games.

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The publisher was too self-confident.

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Publishing house Paradox Interactive reflects several recent failures. It’s about cancellation Life is youscheduled competition for The Sims 4, status Cities: Horizons II upon release or failure of a tactical strategy League of Lamplighterswhich led to the independence of Harebrained Schemes. Company executives describe to Game Developer magazine the reasons that led to the problems and indicate how they want to avoid similar situations in the future.

“We went through a period a few years ago where we invested a lot of money – and quite a lot in projects that we weren’t very used to. We had the idea that we could launch fairly large projects and still be successful,” he describes. Matthias LiljaDeputy Director of Paradox.

We wanted to experiment and we had enough money.

He explains that the company was overconfident and somewhat intoxicated by the success it had achieved: “We wanted to experiment and we had enough money. We were perhaps a little undisciplined in some of our decisions at the beginning, especially when we thought that a larger team would mean less risk (…), rather than realizing that it was exactly the opposite.”

The future of Paradox is small teams, proven genres, and the lower risk that comes with it. “Let’s go back to basics. Let’s stay where we can. Let’s start small. Let’s recover from this,” says Lilya.

“The pre-production phase needs to be longer and better managed,” he adds. Henrik Faureuscreative director at Paradox, “It’s much better to fail early than late. As for the teams, they will probably survive this scenario because they will be able to move on to another project.” Among other things, he hints at closing the studio in the summer. Paradoxical tectonicswho worked on the above Life is you.

Source : Zing

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