“We want to preserve the legacy of the team,” he explains.
Changhan Kimdirector Craftontold Game Developer magazine about Microsoft’s purchase of a de facto non-existent studio. Tango Gameworks. He explains the motives behind the deal. He clearly doesn’t think it was their finances, but rather emphasizes the studio’s legacy and the players’ desire to continue the game. Hi-Fi Rush or the creativity and courage of the developers.
“Tango Gameworks is creative. They want to try new things, and we want to do more of that. Video games are a really successful industry, and with that comes a willingness to take risks,” Kim explains.
“We can’t buy Tango based on their financial results. Frankly, we don’t think Hi-Fi Rush 2 will make us any money. But we’ll try,” describes the head of the South Korean company and suggests that even the first part of the rhythmic event was not a financial success for Microsoft. “We wanted to preserve their legacy,” he says.
Kim is not disclosing the final price because the deal has not yet been closed. However, he says the purchase was “not too expensive and not too cheap.” The decision to buy the Hi-Fi Rush brand and team was made largely based on the wishes of the players. Negotiating other brands would unnecessarily complicate and prolong the deal. Above all, Crafton wanted to act quickly to contact the laid-off developers as soon as possible.
There will now be around 50 of them in the studio, which is about half of the original number. As development of Hi-Fi Rush 2 progresses and other projects emerge, the team should at least double in size.
In May of this year, Microsoft announced the closure of Tango Gameworks and three other teams, including Arcane Austin. Xbox representatives remained tight-lipped about the specific reasons for the controversial decision. Apparently, it was primarily about the redistribution of funds to other divisions of the company.
Source :Indian TV