Assassin’s Creed: Shadows Lead Producer Explains Why We Had to Wait So Long for Japan – INDIAN

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For years, fans have been clamoring for their favorite series to be set in Japan. Ubisoft has listened after a long time and will release the game this year. Assassin’s Creed: Shadows The action takes place in feudal Japan. Why did the developers take so long to visit this interesting time and land?

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Lead producer Karl Onne told GamesIndustry that they always wanted to make a game in a Japanese setting, but were waiting for the right moment. It came with a new version of the internal engine and more powerful hardware (PlayStation 5 and Xbox Series X/S consoles). These two things finally allowed them to fully realize the concept of a Japanese Assassin’s Creed. From the very beginning, they collaborated with historians and experts. The team also visited the “Land of Cherry Blossoms” to carefully study the main locations and carefully record everything, including individual buildings, culture, and environments.

“One of the things that stood out was the forests and how they looked. We had created some forests based on the Greek landscape, but when we went there we noticed that it was completely different from what we had done before, so we had to change it.” explained the producer of the team that previously worked on Assassin’s Creed Odyssey, which is set in Greece. For the creators of Shadows, they shadows and light are also importantBoth are very demanding in terms of performance. Not to mention dynamic weather.

Ubisoft has high hopes for Assassin’s Creed: Shadows. The game has been in development for four years.which Onne believes is the right balance to move from concept to production and get the feedback needed to adapt. This makes it the longest-developed Assassin’s Creed title. The successful Vahalla was beaten by Shadows by 25%. Other major titles in the series could be developed in the same way.

Ubisoft also makes no secret of its desire to create Shadows. to reach more Japanese players. “That’s why it’s really important that we try to be as authentic as possible,” — Onne adds. But the question is whether they will succeed. More The shadows caused noise because of one of the main characters. Yasuke — a black samurai that some consider unthinkable. Because of this, Japanese players even created a petition. Then Ubisoft explained that in the Assassin’s Creed series, they always try to be inspired by history, rather than to convey it truthfully.

“Our goal is to generate curiosity and encourage players to explore and learn about the historical setting that inspires us,” he said. Ubisoft. From other interviews we learned that Assassin’s Creed: Shadows was inspired by the successful PlayStation exclusive Ghost of Tsushima.It was produced by American studio Sucker Punch Productions under Sony and made such an impact in Japan that it sold over a million copies in the country.

This is probably where Ubisoft came up with the idea of ​​creating a grappling hook that would be equipped to the second playable character. Shinobi Naoe. Jin Sakai has a similar hook in Ghost of Tsushima. We can see Naoe in a short demo dedicated to new parkour possibilities. Thanks to them, running, jumping and crawling will be smoother and more pleasing to the eye. It can be assumed that Yasuke will not be so experienced in parkour due to his heavy armor and physique. It will be possible to switch between heroes.

Assassin’s Creed: Shadows will be released on November 15, 2024 on PC, Xbox Series X/S, and PlayStation 5.

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Source :Indian TV

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