Ghost of Tsushima is absolutely divine on PC – INDIAN

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I’ll say it straight: the PC port of Ghost of Tsushima is great. No, seriously, this gem of a game, which has been exclusive to Sony console owners for almost four years, can finally appeal to serious PC Master Race players, right away in the full Director’s Cut version, that is, along with the later released Iki. Island expansion and Legends multiplayer mode. And believe me, it’s really worth it. A trip to sun-drenched Japan in the 13th century, when Mongol invaders laid siege to the shores of Tsushima Island, has never looked better. The PC version is being developed by the Nixxes studio, which has created excellent ports for Horizon, Spider-Man and Ratchet and Clank. So fears that it could turn out like The Last of Us Part 1, which was made by the Iron Galaxy studio, were not justified.

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All the players who have been waiting for this can breathe a sigh of relief. But, as the Japanese like to say, not everything can be perfect. Even before the port itself came out, there was some controversy in the form of a terrible PlayStation account, which we’ll get to later.

As for the game itself, the processing, both graphically and especially optimization, is simply luxurious. With a gaming rig equipped with an RTX 4080, 32GB of RAM, and an Intel i7-10700K, we didn’t have a single issue playing games at 4K resolution in full detail. The game ran beautifully and smoothly under all circumstances at 150 frames per second. with DLSS enabled without any crashes. However, even after turning it off, the frame rate remained at a stable level of 70 frames per second.

This is where I can take off my imaginary straw hat as much as possible and just say “wow.” The title looks simply amazing, and more than once you will simply enjoy virtual sunsets or soak up the atmosphere and sounds of the rustling forest. The graphical page along with the fully customized optimization is simply breathtaking. At the same time, I don’t want to pretend that this is the merit of the PC alone. Although this is difficult for me, as an avid computer gamer, the name is very similar to PlayStation 5. The days of gaming consoles lagging behind PCs are over, and without a direct comparison it’s very difficult to notice the changes, even if they are there. On the other hand, sometimes you need to wake up from your sleep and frankly say that the graphics are mostly enhanced by beautiful scenery, lighting work and a wide color gamut capable of depicting incredible moments rarely seen in games. Additionally, the graphics look a little dated in some places, and it’s clear that this is still primarily a PlayStation 4 game. The faces, the details, the ambient fog – it’s already superior to any new game. In fact, even games from the same year, like The Last of Us Part 2, looked better in many ways. It must be argued that while set in a post-apocalyptic world, it is a linear experience, Ghost of Tsushima is an open world game. But in a world that has its own unique and personal charm, what will make you calmly forgive him for minor mistakes and you will get lost in the stream of golden leaves that will fall around you. Ghost of Tsushima teaches us to see beauty in imperfection, following the Japanese philosophy of wabi-sabi, which teaches us to embrace imperfection and appreciate simplicity.

But don’t be fooled by the PlayStation 5 version. At first glance, they are both very similar and the changes are hard to find, but that doesn’t mean they aren’t there. The main change is the unlocking of the frame rate even in cutscenes, where on PlayStation they were locked to 30 frames per second, but on PC they were completely unlocked, which makes the whole experience much more enjoyable. Unfortunately, it should be noted that the frame rate is not unlocked everywhere. and the effects of small particles remained at the original frame rate, which slightly spoils the overall impression. Another change is the textures. They are sharper, which is clearly visible on more distant objects. Improved lighting also enhances the overall impression: shadows are much softer and more accurate. Even on the original PlayStation the shadows are not bad at all, but the PC version goes even further. Even the dynamic range is simply better on PC, with lighting details making just those small differences that add up to an overall better experience. But where the PlayStation version falls miles behind, and where the PC version is actually the strongest point, is the distance rendering. The LOD, that is, the level of detail, is to blame. As a result, objects closer to the camera are displayed in high resolution, which helps with optimization. PlayStation also uses this technology to a certain extent, primarily to improve optimization. But on a PC this use is much better. Objects are rendered at a much greater distance, and vegetation, for example, is still quite dense even at greater distances. But the main benefit is that it prevents textures from bouncing around quickly, which is probably one of the biggest drawbacks of the PlayStation version.

It’s worth noting that we’re talking about Ultra settings across the board, so if you’re playing on medium or finer detail, you’ll likely end up with quality below the PlayStation version. Overall, I would say this is a “high” level. this is the third largest parameter, roughly equivalent to the PlayStation version..

But if you don’t have a powerful computer, you don’t have to worry because even on lower settings the game looks incredibly good. More detailed lighting will disappear and the background will blur a bit and lose much of the intensity of the vegetation, but I was still pleasantly surprised that it wasn’t as big of a drop in quality as I expected given the low specs. Therefore, we decided to try the game even on a weaker set with a GTX 1050, i5 7400 and 16 GB of RAM. And the wonder of the world, the game not only looked very beautiful, but apart from auto-locking at 30fps, it worked without crashes or jerks and was quite playable. Even during fights, the title remained mobile. It’s clear that the game was actually developed on previous generation consoles, but I’m glad that the developers thought about players with weaker builds.

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Source :Indian TV

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