The history of game graphics is vast, and we could cover several groundbreaking games. As Miroslav Jezhek writes in original text from PCTuning magazine,progress is best represented in 3D events. So let’s skip the ’80s and ’80s and go to the early ’90s. Almost everyone who got their hands on the iconic beige computer case a thousand years ago had Wolfenstein 3D on their computer. Back then, games ran on 1MB of memory and 286 processors. There weren’t many textures, right-angled walls didn’t give much freedom to game creators, and overall it was a modest but still interesting start for its time.
In subsequent years, work was carried out on the resolution, the engine and other now elementary elements. That’s why the jumps were big. Eventually, the resolution increased over the years, from the 320×200 (VGA) we play today to at least 1920×1080. This was followed by breakthrough games such as DOOM, Quake or Unreal.
But the most famous, perhaps, was the first game Crysis, which became a legend due to its hardware requirements. On a 2008-era PC with a GeForce 9600 GT and a dual-core Intel Pentium E2160 processor, you played at 26 frames per second. Today, frame rates are unimaginably low. A few years later, Crysis 3 crushed PC gaming in the same way, and Cyberpunk 2077 took its place in late 2020.
Cyberpunk 2077 is no longer so difficult to start today. If you have powerful graphics, such as the RTX series 40 from Palit, thanks to DLSS 3 you will enjoy the game even at over 100 FPS. At the beginning of the millennium, we could only dream of such an update rate. We can recommend models, for example GeForce RTX 4080 Super And RTX 4070 Super.
Although the transition from 2D to 3D was of course huge and you can also notice the shift in 3D action in the nineties and noughties at a glance. But you might wonder if gaming graphics are stagnating right now. This shift has become more pronounced in recent years and mainly affects technologies that use artificial intelligence or computing optimized for special chips. When you think of artificial intelligence, you probably think of ChatGPT or image generator. But this kind of DLSS has been around for five years, and it predates the boom in internet chatbots we use today to write school essays.
DLSS allows you to release several additional FPS on modern computers with Nvidia giblets, which are partly occupied by technologies that can probably be called the driver of today’s progress in graphics. We’re talking about ray tracing.
The emergence of RT lasted almost twenty years and was gradual. Metro Exodus demonstrates this perfectly. In the original game we only had one reflection of a light beam, but Enchanted Edition already counts reflections (theoretically) to infinity. The difference is really significant.
Ray tracing was used to the maximum in the controls, and thanks to this technology the game moved to a new graphical level. But this was not only a transition to new games, but also a modernization of old ones. Remasters or remakes of games have been done for a long time, but with the advent of RTX there was a boom. Old games were easier to revive and the difference was even more noticeable. Quake 2 RTX is a great example of how ray tracing can change the overall look in incredible ways. Of course, other aspects such as textures and models have also been improved, so overall this is a brilliant next-gen AAA game.
Thanks to RTX Remix, even fan remakes of such legends as NFS Underground, Half-Life 2 or Max Payne are now being created. Something like this never happened on a daily basis before.
Using RT correctly can greatly improve the entire game and make it much more realistic. But even today we are still limited by hardware performance. In theory, ray tracing has been actively used in professional graphics for many years, but only in cinematic CGI, where scenes are rendered by farms with gigantic power.
Graphics development in the nineties was insanely fast, as is usually the case with the advent of new technologies. We see the transition from 2D to 3D at first glance, and adding resolution, textures, polygons to a small base makes a giant leap in the overall impression.
In the new millennium, effects, acceleration, and a fully 3D environment are added to it. And here and there we come across a game that simply sets a new bar, according to which everything then stays. Crysis is a good example of this. You can practically separate the games before and after the release of this shooter. Exactly as the chapters in the original correspond. article on PCTuning.cz
Around 2010, the graphics received minor improvements. Adding more polygons, effects and more. It was a tuning of an old friend. Such an example is the Far Cry series from the third part (2012), using the Dunia 2 engine, to the latest Far Cry 6 (2021), which finally introduced ray tracing.
You can get the most out of ray tracing with NVIDIA RTX 40 video cards. In particular, you can purchase new models from the Palit brand. Versions available GeForce RTX 4080 Super And GeForce RTX 4070 Super. Nvidia’s RTX graphics benefit from Tensor Cores for AI and high ray tracing performance thanks to dedicated RT cores. Technologies like DLSS, which uses artificial intelligence for upscaling and ray tracing, are once again advancing modern graphics at the same rapid pace as they were over twenty years ago.
Source :Indian TV