Incredibly, the last time we saw an FSR scaling update from AMD was November 2022. Although FSR 3 technology arrived last fall, it “only” brought image generation with it, and in terms of scaling, only a native mode was added. But that’s about to change as AMD unveiled a new version of FSR called 3.1 at the GDC event.
This will bring the desired improvement in image quality, which many games using FSR have problems with. The image should be more stableboth at rest and in motion. It should appear less flickering, flickering, but also ghostingwith details that are better preserved.
However, this is not the only aspect that has been changed. The big news for users of all upscaling technologies is the fact that The frame generation portion of the FSR technology is completely separate and can be reused with any upscaler., and not just the FSR, as has been the case until now. If the game does not support another frame gene, you will be able to use FSR image generation, for example with DLSS or XeSS upscaling.
In addition to all this, there should be news that is useful especially for the developers themselves. The new API should provide easier debugging and support for forward compatibility with updated versions of FSR, while support for Vulkan and GDK (Xbox Game Development Kit) will be added.
FSR 3.1 will be released in the second quarter of this year, that is, between April and June, there are no details yet. If you want to check out the comparison, the press release compares FSR 2.2 and FSR 3.1 in Ratchet & Clank: Rift Apart, which is currently the only game promising support for the new version. However, more features will be added gradually and this could also be implemented on consoles where FSR upscaling games are widely used.
Source :Indian TV
