PSSR upscaling will also be implemented retroactively, allowing developers to use more memory on the PS5 Pro.

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Another day, more information about the PlayStation 5 Pro. Following Friday’s GPU leak, Sunday’s report, and then Monday’s PSSR upscaling report, Digital Foundry has taken the floor with a detailed analysis of the information so far in an article on the Eurogamer website, as well as a special hour-long podcast dedicated just to it. subject. However, Richard Ledbetter, Alex Battaglia and Oliver McKenzie were not just talking about the information already brought by Tom Henderson or “Moore’s Law is Dead.” In their own words, they were able to see the leaked developer document and get a few more details from it.

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Perhaps the most interesting of these concerns PlayStation Spectral Super Resolution (PSSR) scaling, which, like Nvidia’s DLSS, uses machine learning. According to Digital Foundry technology can be implemented retroactively in all games, including those that use the older SDK (software development kit). With similar input parameters such as FSR or DLSS, replacing upscaling shouldn’t be as difficult and can result in significant improvements in image quality in games, especially those that currently use FSR.

The second piece of information relates to the total GDDR6 memory that the console uses. While it will again only offer 16GB like the base model, the capacity will change significantly for developers. Of this 16 GB, they can now only use 12.5 GB for their game, and for PS5 Pro, according to Digital Foundry, it should be 13.7 GB, i.e. 1.2 GB increase. We don’t know for sure what’s causing the increase, but it’s likely that the Pro version will have extra DDR memory for background apps. Developers could use more RAM for more detailed ray tracing or implement the already mentioned PSSR technology, which should take up about 250 MB of memory.

According to current information, the PlayStation 5 Pro should appear this fall.

Source :Indian TV

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