New information about PS5 Pro has leaked – performance is 45% higher, RT is many times better, custom upscaling

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“Moore’s Law is Dead” released a new video Friday morning. Quite a notorious informant who has both good information and a lot of wrong information. This is why today’s PS5 Pro specs were received by a huge margin and not many people believed them. However, on the evening of the same day, the situation was completely different, since information from MLID was confirmed by a very reliable insider, Tom Henderson, who was the first to discover the very existence of the Pro version of the PlayStation 5. .

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The information is said to be taken from a document released to developers this week. From it we learn that the PS5 Pro should be (in rasterization) about 45% more powerful compared to the base model. They boast purely on paper 33.5 teraflops (floating point 32), which is slightly more than 3 times the base model, but actual performance does not increase proportionally.

However, ray tracing performance is much more impressive. Sony promises Performance is 2-3 times, and in some cases even 4 times faster in real time than the base model. This is an incredible leap, which the document briefly elaborates only on the fact that it was achieved using a “stronger ray tracing architecture.” Does the PS5 Pro use any of Sony’s own RT cores or is this the first time AMD itself has tried the technology? It’s hard to say, we’ll have to wait for more details here.

In any case, the text largely revolves around artificial intelligence or machine learning. For these purposes he has a PS5 proprietary machine learning architecturewhich should provide performance 300 TOPs 8-bit computing operations. Compared to Nvidia RTX 40 graphics cards, the PS5 Pro will be between the RTX 4060 and 4060 Ti in terms of AI performance, but of course this is only a rough estimate.

And what does Sony plan to use machine learning for? Mostly on my own upscaling technology, which has been speculated about for some time. According to the document, it is a reality and is called PlayStation Spectral Super Resolution (PSSR). Sony defines this technology as a version of the classic TAAU (Temporal Anti Aliasing Upscale) with improved machine learning. The input signal must be similar to DLSS or FSR, while providing full support for HDR or dynamic input resolution. In addition, there is no need to train for a specific rank.

PSSR should take up about 250MB of memory, and upscaling from Full HD to 4K takes about 2 milliseconds, according to the text, but optimization is still ongoing, so the final number could be even lower. Sony further states that it will visual quality should have been better than FSR 2 from AMD, which is currently the main scaling technology used on consoles. By the way, in addition to upscale to 4K se it also promises support for resolutions up to 8K in the future..

According to Henderson, third-party developers received development kits as early as September 2023, while they were supposed to fall into the hands of third-party studios in January of this year. Starting in the spring, test kits will be distributed and must be exactly the same as the final product.

According to Henderson, the PlayStation 5 Pro is still aiming for release by the end of 2024but the situation may change due to the lack of launch of third-party games. As for the price, Henderson doesn’t have any information yet..

Source :Indian TV

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