Home Top stories Immortal Aveum cost $125 million.

Immortal Aveum cost $125 million.

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Immortal Aveum cost 5 million.

Immortals of Aveuma were released in late August last year to mixed reviews. But mostly they turned out to be a financial failure for developers from Ascendant Studios And Electronic art, which sponsored the game as publisher under the EA Originals label. In just a few weeks after the release, the authors fired 40 to 50 people, or almost half the team.

The disappointing sales may have been due, among other things, to the timing of the release of Baldur’s Gate 3 and Starfield, two of last year’s most anticipated games. First of all, the resulting figures were highly demanding due to the huge budget revealed by IGN magazine.

Immortals of Aveum cost a total of approx. $125 millionwhich is likely more than what developers Larian had available to develop the aforementioned Baldur’s Gate 3. “Development costs were around $85 million, and I think EA put $40 million into marketing and distribution,” says a former employee Ascendant Studios.

“Sure, there was a lot of talent on the development team, but trying to make a single-player AAA shooter in today’s market was a really terrible idea, especially since it was a new IP that was also trying to take advantage of Unreal Engine 5. … it had the campaign is too long and repetitive,” he adds. They agree with another, this time the team’s current developer, that the name was too big.

We are in review Most likely, Immortals of Aveum was praised: “The narrative “magic shooter” manages to attract attention with fun, fast-paced action and a narrative “cinematic” story. At its best, it’s reminiscent of a classic called Hexen or perhaps Doom Eternal. However, its sarcastic humor may not suit everyone, and in some places the beautiful graphics are compensated by significant upscaling.”

Source :Indian TV

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