The Duke Nukem series and Unreal once meant a lot to the first-person shooter genre. But those days have passed willy-nilly. Although Duke was born at the famous gaming company Apogee, which later began using the 3D Realms brand on a number of classic games, today it is owned by Gearbox Software and, with the exception of a handful of enthusiasts and witnesses, no one is very loudly calling for its return. In addition, the reason for this was the eternal wait for games like Skulls and Bones, Beyond Good & Evil 2 or Star Citizen. Duke Nukem Forever is no longer the most famous example of overly long development times.. And when Unreal is mentioned, today’s youth probably don’t think first of the multiplayer series that made Epic Games famous. Most of the time it will remind you of the engine that powers Fortnite.
Back in their glory days, both brands were able to come together in an interesting way. Founder of Apogee company Scott Miller on Twitter published A surprisingly simple form of agreement with Epic from 2001 that demonstrates that the original creators of Duke Nukem Forever were allowed to use the levels of the first part of the Unreal series since 1998 as bonus multiplayer deathmatch maps.
Source :Indian TV