Imagine a strange situation: you have a giant three-star studio with decades of experience and experience working for one of the largest game publishers of all time. You have the opportunity to make a continuation of the popular series, loved by millions of people – shooters, one of the oldest and simplest genres. What’s not happening? After years of work, you release works of art like… Call of Duty: Modern Warfare 3. Or Battlefield 2042. But that’s not what this video is about. It’s kind of the opposite. About a game that did the exact opposite. And about a game that shows what a modern PVP shooter should look like.
The premise of The Finals is actually simple. In teams of three players, you are placed on a map with the simple goal of making as much money as possible. At the current stage, the game offers two main game modes. Fast cash and bank. The First Called will send three teams together, that is, nine players, against each other to secure money boxes on the cards, then take them to the safes and, after a certain time, get money for his team. Just get twenty thousand dollars, which is essentially two of these boxes, and the match is over. Fast, concise, simple. The second mode, which works in a similar way, is no different. The change is that they add another team to the match and double the limit on the amount that needs to be raised. In addition to boxes, the value of which is constantly increasing, the game also allows you to get them from the corpses of players. The money withheld then needs to be handed over at certain points in order for it to be added to the team’s account.
You will understand both modes very quickly. and figuring it all out is not at all difficult. Until sooner or later chaos comes. The final pure shooter, which, however, tactfully combines elements from other similar games that you may be familiar with. There’s not enough here obvious inspiration not only from Call of Duty and Battlefieldbut also Apex Legends, Overwatch, valiant or doesn’t exist today Author: Hyper Scape from Ubisoft. Thus, your activities will primarily be based on two aspects: shooting skills and tactics. But you can help yourself with a fairly extensive set of equipment. I’m not just talking about the main weapons I get my hands on. You will have a choice of all kinds of grenades, from explosive to gas, mines, some gadgets like a motion detector and most importantly an active ability. While The Finals isn’t what you’d call a “hero shooter,” there are some similarities you’ll notice.
You won’t play as unique and ready-made heroes, instead you will to some extent you create your own. And this creation, unusually, begins with choosing what type of body you will have. You can choose between light, medium and heavy. A character with a small body is faster, but has less stamina. He has access to more dexterous abilities, such as a grappling hook or dodge, as well as a completely different arsenal of weapons and gadgets than other types. Slow but tough, the heavy body is a mastodon that can wield a machine gun or hammer and possibly build barricades. And the average body, unsurprisingly, is the middle ground between the two extremes, being able to mostly handle the offensive and good support roles, using more than just a healing beam. Whether you like to jump from rooftop to rooftop with a sniper, want a grenade launcher and the ability to build a shield barrier, or maybe help your team by laying down trampolines or running around with a shotgun and a defibrillator, the choice is entirely yours. Thanks to the dynamic and fairly simple gameplay, more or less any combination of equipment can be used..
For example, I myself was skeptical when, for fun, I bought throwing daggers instead of classic firearms. And wow, they work very well. But simply shooting—or maybe throwing—isn’t the only way to succeed. This is where the above tactics come in handy. And the emphasis on this is probably most noticeable in one of the main gameplay moments of the game: destruction.
Essentially, each wall represents a potential entrance to the room and an opportunity to surprise the enemy. Basically, you can level anything that makes sense to the ground. Huddling in a corner, neither for yourself nor for the enemy, is not a successful long-term strategy. The frantic gameplay will often have you on the move or on the run. because there will be explosions and literally fire on the roof on your heels. Additionally, you will be able to use telekinesis to pick up items or barrels around the map and use them for both offensive and defensive purposes. Jump ropes and jump ropes for movement. For your success, you will have to use the verticality offered and literally everything at hand. Of course, this doesn’t apply to any vehicles, just forget about them.
Source :Indian TV