When Cyberpunk 2077 was confirmed to have a first-person camera, many players expressed regret. Disappointment also occurred when visiting picturesque Pandora. Now the authors of the game Avatar: Pandora’s Frontiers they explain why they chose the first person view. The DualSense controller and the capabilities of the PlayStation 5 console were also used.
“We want you to feel as immersed as if you were actually on Pandora. We want you to connect with nature, which itself is the main character of the game.” Director Ditte Dienfeldt explains her decision to IGN. Conversely, while flying and driving, the camera will be viewed from a third person to enjoy beautiful results.
Unfortunately, it will not be possible to switch between cameras. This must be because the developers decided to focus on best experience possible. If they offered both cameras anywhere and in all situations, it would mean that double the workespecially when creating third-person animations and interactions.
Representatives from the Massive Entertainment studio team (creators of The Division series) explain that while harvesting, hunting, or simply moving, you can see and inspect everything perfectly, whereas from a third-person point of view it will be just small pixels.
If you are playing on PS5therefore, the use of haptic feedback and adaptive controller triggers was confirmed today. DualSense. Special vibrations are designed to give your hands new sensations. For example, when landing on the Ikran from a height and jumping across the plains in combat, the adaptive triggers provide different resistance for each weapon. Watch the video and don’t forget our impressions of the gameplay.
Avatar: Frontiers of Pandora will be released on December 7 this year on Xbox Series X/S, PlayStation 5 and PC.
Source :Indian TV