The gaming market has been dominated for some time now by a group of shooting games, which to some extent prevent them from breaking into the competition due to their concept, as they simply include everything that players desire. However, we got the chance to try out the open beta first-person shooter The Finals over the weekend, and we have to say it was well worth the wait.
The final offered us three weight categories.
While in other shooters the creators rely on clearly defined specialists or complete freedom within the technology. In the case of The Finals, the studio decided to go the route of weight categories, which are subsequently associated with equipment and support equipment. On the one hand, this may seem a little strange, but after a while you will realize that this idea makes complete sense. For example, a more obese fighter may be the only one running around the battlefield with heavy equipment, including a hammer, light machine gun, flamethrower and a number of other players weighing several kilograms. His body can then be used to break through enemy lines or shield comrades from shells.
Certain parts of the auxiliary equipment are also different. Unlike the mid-grade soldier, he has a rocket launcher, while the lighter soldier has a marking rifle instead. His equipment then consists of shotguns and assault rifles, to which he can add, for example, an automatic turret as a special ability. The lightest version of the Specialist is armed primarily with pistols, light shotguns and swords, as well as a grappling hook, which is quite useful since the world of The Finals is full of places to shoot.
In general, I was a little surprised that for each of the classes from the start only a couple of weapons and only a small part of the entire equipment were available. Everything then was waiting behind the wall of payments associated, at least for the moment, purely with game currency. Because I expected this to give The Finals beta players access to everything. Long term, I’m a little concerned that this model might discourage casual players from playing once it’s released, given only a small portion of what’s available in the game. However, it is possible that there will still be a fundamental modification, which will not put unnecessary pressure on the player and will transfer most of the necessary operations to the sphere of cosmetic modifications, of which there will probably not be many in the final version. .
The creators focus on pace and destruction
But enough about the characters. The finale is action on clearly defined maps showcasing different locations. Thanks to this, you can visit the squares of small cities or the roofs of skyscrapers. The creators place a big emphasis on the verticality of the levels, so you will find a lot of climbing and jumping between the roofs of houses, the insides of which are only minimally different from each other, but this cannot be considered something that would definitely spoil the overall impression of the game. There are several reasons why you don’t do internal stuffing. One of the main ones is the fact that once a fight breaks out around them, it rarely lasts long enough for you to wonder why there’s a box in the corner that matches the bar next door.
The second factor that makes it difficult to pay attention to what is in the rooms is the pace. In the final, the pace of play is unprecedentedly high. This is definitely not something that an inexperienced player will immediately get used to. Trades happen quickly and very often end with the death of the entire team, which disintegrates into a pile of coins that can be picked up by competitors in Bank It mode and thrown into ATMs, turning every dollar into a winning account in certain modes. What’s interesting is that if someone from the team dies, there remains the opportunity to “quickly” return. However, when the entire team goes down, they face a shared recovery, which may take the time it takes to win. However, overall I was pleased with the pace, and the AI moderators, with whom I have no serious problems, were also supportive.
The final shooter definitely has a lot to offer
Even in an extremely crowded shooter market, The Finals looks like it has a chance to break through. It’s a first-person shooter with huge potential in terms of game pacing, weapon behavior, creatively designed equipment and, above all, a completely destructible environment that often literally crumbles under your feet. Of course, this is not an entirely flawless thing, but the creators still have to cope with the existing shortcomings. So let’s hope that they succeed, because it would be useful if the current aces of this genre received worthy competition that could send many competing games into oblivion. Endgame will be released on PC, PS5 and Xbox Series X/S.
Source :Indian TV