Max Payne, Alan Wake, Control and other games from the Finnish studio Remedy have won fans of single-player games around the world for their difference from their competitors. In fact, they are often downright weird. Moreover, their distinctive form is determined not only by the origin of the creators, but also by the often lengthy and demanding development or direct connection of some projects. Thanks to this, they come with a lot of interesting things that most players don’t know about. Here are 9 things you probably didn’t know about Remedy games.
Although the first Alan Wake was released as an Xbox 360 version in 2010, its development was officially announced back in 2005. And he looked completely different. Even then, the developers from Remedy intended to offer players a thriller inspired by the books of Stephen King or the TV series Twin Peaks. And even then Alan had the face of an actor named Ilkka Willi. The action also took place in the fictional American town of Bright Falls and its immediate surroundings. However, this area had to be completely accessible.
In other words, Alan Wake was originally supposed to be game set in an open world. The end result is a linear action game, but one that still shows parts of the original open world. Screenwriter and now Remedy creative director Sam Lake recently expressed some regret in an interview with British Edge magazine that the creators initially presented Alan Wake as an open-world game. But it’s because they worked on the entire world, and because the open world is somehow present in the final game, that Bright Falls and its surroundings leave such a good impression on players.
Source :Indian TV