Anno 1800 has been around for several years and is considered one of the best city builders on the market. Over time, Ubisoft’s support has not diminished or even increased. The game’s first DLC for the fourth season pass, following three very rich and diverse seasons, was otherwise unthinkable. This should make it clear, not only to the public, but also to the developers, how much of launching a similar game in a satisfying situation for the most passionate gamers can only do them well in a broad perspective, as we shall see. Anno 1800: Seeds of Change Reviewwhat new additions we will analyze.
seeds of change
Seeds of change is a fundamentally new one agriculture systemBased on the so-called modular hacienda. Basically, the possibility to build a real farmland has been added, which can be customized in different ways, both in crops and obtained products, as well as in aesthetics, allowing the use of new techniques. production such as manure In terms of play, it is a structure consisting of different elements, from houses to real agricultural structures (silos, fences, etc.).
If your dream has always been to set up a farm with a South American aesthetic, this is definitely the ingredient for you.
It should be noted that together with the modular hacienda, some aspects of the project gameplay Anno 1800, which completes the package and makes it compatible within the base game. For example, it is possible to issue special edicts that affect the efficiency of buildings, or to produce drinks that are on sale in various parts of our city.
in terms of time played Seeds of Change is difficult to quantify because it is content that is perfectly integrated into the base game, but hasn’t changed its core aspects. So don’t wait who knows what revolution and take it all as a nice addition, fortunately well aligned with other gaming systems.
silver seasons
The new scenario is more important: silver seasonsThe player is called upon to take on the role of a disgraced Vasco Olivera to fulfill a seemingly insane and punishing task: to establish a silver mint in a remote and inaccessible region. This is a very challenging scenario, requiring very strict deadlines that greatly reduce the margin for error, as well as changing and unpredictable climatic conditions. Let’s say it’s one of those scenarios where you have to make as few mistakes as possible if you want to win despite extremely adverse conditions.
Arriving at the site of our mission, we found a city almost in ruins, with few active buildings and a very high level of neglect. How can we attract new workers to work in the silver mine we are going to build? How to master the production of the precious mineral in such an uninhabitable place? Answering these questions in practice will require you to master the base game and explore how even what seems like an arid and hopeless expanse can hold great wealth.
Practically speaking, Silver Seasons takes several hours depending on your practice in the game. As mentioned earlier, it’s a very challenging and bizarre scenario, but nothing stands in the way. It is of course good fun for those who have played the base game and know the mod. sandbox like pockets.
Source: Multiplayer