AMD’s FSR 3 technology, which aims to compete with Nvidia’s Frame Generation technology, was finally released on Friday. Like it, it uses the GPU to generate images that are inserted between classic images, which increases latency but also increases FPS and therefore image smoothness. You’ll see the biggest increase if the CPU is the bottleneck in the game. FSR 3 has been released in two games so far: Forspoken and Immortals of Aveum, with the latter being more interesting as it compares the technology to Frame Gene.
The initial reviews are positive so far, FSR 3 does what it’s supposed to do and doesn’t cause any major artifacts during gameplay, so image quality is comparable to DLSS 3 Frame Generation. However, it was not without problems. While Frame Gen does not work with V-Sync, FSR 3 does not support VRR (FreeSync/G-Sync) and only works properly with V-Sync enabled and a constant frame rate. It’s quite interesting that technology has the exact opposite problem.
In addition to FSR 3, by the way, support for FSR in native resolution has also arrived, i.e. using FSR anti-aliasing without upscaling (essentially similar to DLAA). So far, players are praising the new product.
Already at the first previews of FSR 3 in August, it was said that the technology should work on consoles, and indeed, the matter does not end with words. Developers from Ascendant Studios, who created the fantasy action film Immortals of Aveum, announced that they are already working with AMD on a console implementation. The image generation will bring players on PS5 and Xbox Series X|S higher frame rates, apparently not a completely locked 120 FPS, but at least above 60.
However, we cannot expect that the technology will be fully used in console games. This only applies for cases where the frame rate is mostly around 60. If it were generated at 30 fps then the image quality would suffer, but basically the latency would be too high and the title would barely play.
By the way, interesting information appeared in the Wccftech magazine that the plugin with FSR 3 for Unreal Engine 5, which uses Immortals of Aveum, contains two possible image generation modes: native DirectX 12 and RHI. The latter can be slower in some cases because it does not support asynchronous operations, which FSR 3 uses with DX12. Xbox Series X|S consoles, which support DirectX 12, could theoretically have an advantage, while PlayStation 5 has its own API.
We’re working with AMD to bring FSR 3 to console players in the future, stay tuned for more details. We’ll also be releasing a dedicated console patch next week that includes updates and improvements.
You can read more about FSR here: https://t.co/ssyZcgR2kE.
— Immortals Aveum (@ImmortalsAveum) September 29, 2023
Source :Indian TV
