Xbox Game Pass is disrupting the entire video game industry, says PlayStation executive – INDIAN

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Jim RyanCEO of Sony Interactive Entertainment, was very skeptical about this Xbox Game Pass. Microsoft’s subscription service is designed to destroy the value of not just individual games, but the entire video game industry. He also has few followers.

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This sentiment should be shared by more publishers in the field. Ryan talked about this last year in interviews with investors and analysts. The information has only now become public knowledge, as have a large number of leaked details about Microsoft.

This is an American company Game Pass is the basis of video game strategy. However, according to Ryan, the service failed because the initial strategy didn’t work. Initially, Microsoft tried to attract publishers by guaranteeing a minimum income. But that wasn’t enough to attract them to Game Pass, so Microsoft decided significant acquisitions, which were supposed to strengthen the service. First there were investments in individual studios (the purchase of Compulsion Games, inXile Entertainment, Ninja Theory, Obsidian Entertainment, Double Fine Productions, Playground Games, Undead Labs and the founding of The Initiative), then the acquisition of ZeniMax from Bethesda and now the completed historic merger with Activision Blizzard is valued at $68.7 billion.

In the interview, Ryan pointed out the difference in subscriber numbers between PlayStation Plus and Xbox Game Pass. Last January, Microsoft announced 25 million subscribersand PS Plus almost 50 million subscribers. The president of Sony’s video game division expected more competitors with the money invested. “I believe we have a more meaningful subscription service,” he added.

The discussion did not end with comparing services. Jim Ryan also answered a question about how Activision’s nearly $69 billion acquisition of Blizzard compares to Bungie’s $3.6 billion acquisition. His conclusion? According to him, Bungie offers the best value for PlayStation..

It’s worth mentioning here that Sony bought Bungie because of its real-time experience. The creators of Destiny are part of Sony’s long-term plan to build its famous and popular brands. live gaming service – 12 of them should be launched by April 2026. At the same time, however, Sony intends to continue releasing single-player games that focus on rich storytelling and stunning graphics.. They remain Sony’s core product. He also confirmed the release of these games on PC.

I wonder what Ryan doesn’t expect much success from all the live games.. With this in mind, they are obviously investing. In any case, these answers go hand in hand with Hermen Hulst’s comments. The head of PlayStation Studios previously stated that Sony studios will continue to create story-driven single-player games. He also stressed the need to differentiate live service games from each other in terms of content, style and scale.

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Source :Indian TV

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