Other news about the successor to the Nintendo Switch was not long in coming. Following the VGC and Eurogamer report, host Nate Hate presented new information on his podcast.
In it, he claims, for example, that the enhanced version of Zelda: Breath of the Wild should run on the new device at 4K resolution and 60 FPS using DLSS upscaling technology. Specifically, there should have been DLSS 3.5 (apparently an upscaled version), support for Ray Reconstruction is also logical, but for image generation it does not look like much, if it is also true that the device is supposed to use a T239 chip using the Ampere graphics architecture (RTX 30 ). Zelda also supposedly had significantly faster loading times, transitioning from menu to game should have been completely seamless. We don’t yet know exactly what storage will be used in the console.
Built on Unreal Engine 5, The Matrix Awakens demo reportedly looked as good as Sony and Microsoft’s current consoles, with perhaps better ray tracing. This would make sense since the Nvidia chip would have separate RT cores, unlike the AMD APUs found in modern PlayStations and Xboxes. However, we have to take into account that at least The Matrix: Awakening, according to Nate, ran on a dev kit with specs similar to the final version, and not directly on the console itself. He concludes by adding that he has no new information about backwards compatibility yet.
According to VGC, the console should arrive in the second half of next year, while Eurogamer suggests it could potentially happen sooner. Nate Hate claims to have heard something about March 2024, but doesn’t know if that is the announcement date or the actual release date.
Source :Indian TV
